Fall of the Feywild - House Rules: Difference between revisions
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===Action Deck=== | ===Action Deck=== | ||
Because of the nature of PBP timing, we will not be using the Action Deck for initiative or anything else. Players should post when they are able without concerning themselves with initiative. If it is thematically appropriate or strategically important to do so, I may rearrange character actions when I update the thread. | Because of the nature of PBP timing, we will not be using the Action Deck for initiative or anything else. Players should post when they are able without concerning themselves with initiative. If it is thematically appropriate or strategically important to do so, I may rearrange character actions when I update the thread. | ||
===Range Zones=== | |||
I'm not going to try to keep up a grid for a PBP game. Instead we will use zones to 'eyeball' where folk are when where folk are matters. I typically label zones as follows: | |||
*'''Engaged''' (Active Melee Combat - You are crossing weapons with somebody or something) | |||
*'''Melee''' (Close enough to strike with a fist but not yet engaged in combat) | |||
*'''Reach''' (Close enough to strike with a great spear or polearm - I only use this zone if it is advantageous to the player that I do so) | |||
*'''Close''' (Close enough to strike with a thrown weapon without taking a penalty) | |||
*'''Mid''' (Close enough to shoot without taking a penalty) | |||
*'''Long''' (Close enough to shoot with a penalty) | |||
*'''Out''' (Not close enough to attack with a long range weapon) | |||
===Hindrances=== | ===Hindrances=== |
Revision as of 01:53, 2 August 2019
Action Deck
Because of the nature of PBP timing, we will not be using the Action Deck for initiative or anything else. Players should post when they are able without concerning themselves with initiative. If it is thematically appropriate or strategically important to do so, I may rearrange character actions when I update the thread.
Range Zones
I'm not going to try to keep up a grid for a PBP game. Instead we will use zones to 'eyeball' where folk are when where folk are matters. I typically label zones as follows:
- Engaged (Active Melee Combat - You are crossing weapons with somebody or something)
- Melee (Close enough to strike with a fist but not yet engaged in combat)
- Reach (Close enough to strike with a great spear or polearm - I only use this zone if it is advantageous to the player that I do so)
- Close (Close enough to strike with a thrown weapon without taking a penalty)
- Mid (Close enough to shoot without taking a penalty)
- Long (Close enough to shoot with a penalty)
- Out (Not close enough to attack with a long range weapon)
Hindrances
Players that wish to take hindrances for RP flavor may do so, but they are not worth points.
Mechanically, it's just a nuisance to track/enforce hindrance penalties in a PBP game. Starting characters will still have access to edges without the RAW trade off of hindrances to get them.