Meamnar:Into the Depths: Difference between revisions
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==Beginning the Adventure== | ==Beginning the Adventure== | ||
=== | ===Ambush=== | ||
'''Goblins:''' CR 1/3; Small Humanoid (Goblinoid); HD 1d8+1; hp 5 each; Init +1; Spd 30 ft.; AC 14, touch 12, flat-footed 13; Base Atk light pick +2 melee (1d3/x4); Full Atk light pick +2 melee (1d3/x4); Space/Reach 5 ft./5 ft.; SQ Darkvision 60 ft.; AL NE; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 | |||
'''' | ''Skills and Feats:'' Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness | ||
''Equipment:'' leather armour, light picks | |||
''Equipment:'' | |||
==Concluding the Adventure== | ==Concluding the Adventure== |
Revision as of 20:14, 21 November 2006
Into the Depths is an adventure for four 2nd level player characters (PC's). The adventure begins in the Northern Kingdom of Hylar and concludes in the drow city of Sreen in the campaign setting of Meamnar. The adventure was included in the tabletop campaign Stoned.
Adventure Background
(tbd)
Adventure Synopsis
(tbd)
Beginning the Adventure
Ambush
Goblins: CR 1/3; Small Humanoid (Goblinoid); HD 1d8+1; hp 5 each; Init +1; Spd 30 ft.; AC 14, touch 12, flat-footed 13; Base Atk light pick +2 melee (1d3/x4); Full Atk light pick +2 melee (1d3/x4); Space/Reach 5 ft./5 ft.; SQ Darkvision 60 ft.; AL NE; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills and Feats: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness
Equipment: leather armour, light picks
Concluding the Adventure
(tbd)
Notes
- Initial encounter is a group of 11 goblins, escapees from the Stone Tomb. They wield mining picks.
- Capture is by a drow raiding party of roughly 10 members.