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| *'''Iron Willed''' [Increase Bonus vs Smarts/Spirit to +4] | | *'''Iron Willed''' [Increase Bonus vs Smarts/Spirit to +4] |
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| ==Stunts== | | ==Wealth/Gear== |
| '''<u>Personal</u>'''
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| * ''<u>I'm Not Touching You</u>'' - As a full-phase action when on the tail of a flight of at least 2 ships or when a flight of at least two ships is on your tail, use Pilot to attack instead of Gunnery. This attack uses the Weapons rating of one of the other ships.
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| * ''<u>The Devil's Details</u>'' - You gain +2 to attempts to create an advantage using Notice.
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| '''<u>Gear</u>'''
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| *
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| ==Other Statistics==
| | [[Brahnamin's_Characters | < < < Back To Main Page]] |
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| '''<u>Stress Track</u>'''
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| '''[_] [_] [_] [_] [_]'''
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| '''<u>Consequences</u>'''
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| ''Mild'' [2]:
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| *
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| ''Moderate'' [4]:
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| *
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| ''Severe'' [6]:
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| *
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| '''Refresh''': 3
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| ==Personal Details==
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| Born on Libris, Trick's childhood was not steeped in technology, but he quickly showed that he had a sharp mind and an aptitude for spacial recognition and interaction and an almost intuitive understanding of how things went together, how they connected. Even when no connection was apparent.
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| He was also prone to get into trouble. Prone to start trouble.
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| That didn't necessarily change much with his enlistment, but they kept him too busy and too focused for his penchant for trouble to find deep purchase.
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| They also kept him exhausted with drills and training . . . and now the war.
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Revision as of 01:43, 28 August 2019
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Collin Kilpatrick (Trick) :: Union Scout
The advantage of the knife is not having to reload.
Attributes
Agility
Smarts
Spirit
Strength
Vigor
Derived Stats
Pace 6 || Parry [5] || Size 0 || Toughness [5]
Core Skills
Athletics
Common Knowledge
Notice
Persuasion
Stealth
Other Skills
Fighting
Occult
Riding
Shooting
Hindrances
Tongue Tied - Major - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.
Curious - Major - Trick has a hard time letting things go once they catch his attention. He is driven to understand and without direct intervention will burrow after a thing long after doing so is safe or sane.
Edges
Luck [+1 Bennie/Session]
- Great Luck [Increase Bennie Bonus to +2/Session]
Strong Willed [+2 to opposed rolls vs Smarts/Spirit]
- Iron Willed [Increase Bonus vs Smarts/Spirit to +4]
Wealth/Gear
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