Difference between revisions of "Mare In The High Castle:Berry Treat"

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(Created page with "Berry Treat (Kindness) Earth Pony Quirk: Positive Beyond Reason Body: d10 Mind: d4 Charm: d8 Stout Heart d8 “Cutie Mark” Pony of All Trades d10 Good Cheer d6 Healing Fro...")
 
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Berry Treat (Kindness)
 
Berry Treat (Kindness)
 +
 
Earth Pony
 
Earth Pony
 +
 
Quirk: Positive Beyond Reason
 
Quirk: Positive Beyond Reason
 +
  
 
Body: d10
 
Body: d10
 +
 
Mind: d4
 
Mind: d4
 +
 
Charm: d8
 
Charm: d8
 +
  
 
Stout Heart d8
 
Stout Heart d8
“Cutie Mark” Pony of All Trades d10
+
 
 +
“Cutie Mark”  
 +
Pony of All Trades d10
 +
 
 
Good Cheer d6
 
Good Cheer d6
 +
 
Healing Frozen Treats d4
 
Healing Frozen Treats d4
 +
 +
 +
 +
Good Cheer
 +
 +
A creature with this talent never lets the weight of the world drag her down, and helps others around her do the same. You may roll this talent die in situations where you are fighting despair, or natural or supernatural sources of discouragement.
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Additionally, once per session you may inspire others to push themselves beyond their normal limits. They set aside a die equal to your Good Cheer talent die and may roll it on any single test or challenge during the rest of the day. After the die has been set aside, you may not use your good cheer talent until you have rested. If the die set aside has not been used by the time you rest it is lost.

Revision as of 07:10, 28 August 2019

Berry Treat (Kindness)

Earth Pony

Quirk: Positive Beyond Reason


Body: d10

Mind: d4

Charm: d8


Stout Heart d8

“Cutie Mark” Pony of All Trades d10

Good Cheer d6

Healing Frozen Treats d4


Good Cheer

A creature with this talent never lets the weight of the world drag her down, and helps others around her do the same. You may roll this talent die in situations where you are fighting despair, or natural or supernatural sources of discouragement. Additionally, once per session you may inspire others to push themselves beyond their normal limits. They set aside a die equal to your Good Cheer talent die and may roll it on any single test or challenge during the rest of the day. After the die has been set aside, you may not use your good cheer talent until you have rested. If the die set aside has not been used by the time you rest it is lost.