Extraordinary Comics Characters: Difference between revisions
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A hybrid of human and deep-sea fish, with fangs and large eyes, patterned blue-black skin and elongated, eerily flexible fingers. Usually has a disturbing grin on her face. | A hybrid of human and deep-sea fish, with fangs and large eyes, patterned blue-black skin and elongated, eerily flexible fingers. Usually has a disturbing grin on her face. | ||
== | == Midnight == | ||
'''Origin:''' | '''Origin:''' | ||
Trained: The hero is a highly skilled individual; any “powers” actually come from superior training or specialized equipment (see Devices in the Powers chapter). The character gains two additional specialties, and can choose to trade a power for two more specialties. | |||
'''Qualities:''' | '''Qualities:''' | ||
1. | 1. Hard-Boiled Detective. | ||
2. | 2. Soft spot for the little guy. | ||
3. | 3. Paranormal Experience | ||
'''Abilities:''' | '''Abilities:''' | ||
Prowess: | Prowess: 6 | ||
Strength: | Strength: 4 | ||
Coordination: | Coordination: 4 | ||
Intellect: | Intellect: 4 | ||
Awareness: | Awareness: 6 | ||
Willpower: | Willpower: 7 | ||
Stamina: | Stamina: 11 | ||
Determination: | Determination: 4 | ||
'''Powers:''' | '''Powers:''' | ||
Astral Projection 6 | |||
Invisibility 4 | |||
'''Specialties:''' | '''Specialties:''' | ||
Sleight of Hand, Linguistics, Medicine | |||
'''Description:''' | '''Description:''' | ||
A tall, lean-man who wears a balaklava-like mask and trenchcoat when on-the job. | |||
=Cale Knight= | =Cale Knight= |
Revision as of 04:35, 31 August 2019
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Heroes and Player Characters
The heroes of our story.
Potted Plant
Homunculus
Origin:
Artificial: The character is a robot or some other kind of construct, such as a golem. The character’s Strength is increased by +2 and has the Life Support power in addition to any rolled powers; roll Life Support level normally, or trade a rolled power to increase it to 10.
Qualities:
1. Made of Stone
2. Born Ready
3. No Identity
Abilities:
Prowess: Fair (4)
Strength: Good (5)
Coordination: Fair (4)
Intellect: Fair (4)
Awareness: Amazing (8)
Willpower: Fair (4)
Stamina: 9
Determination: 2
Powers:
Life Support (breathing, cold, disease, eating, heat, toxins): Great (6)
Regeneration: Fair (4)
Strike: Fair (4)
Specialties:
Mental Resistance
Stealth
Occult
Description:
5’ 3” animated marble statue. Dresses in a ninja-like outfit or hides his stony features behind biker gear and a well-made wig and a matching fake beard. His biker gear sports a logo of his own creation: MC Murderhobos.
Backstory:
Mermaid
Origin:
Unearthly: The character is an alien, elemental, angel, devil, or even deity—a being from another world or dimension. Increase two of the character’s abilities of your choice (attributes or powers) by +2. Alternately, roll twice on this table, ignoring duplicates and results of 11-12. The character gets the effects of both origins. Apply the modifiers of the rolled origins rather than the Unearthly modifiers.
Qualities:
1. I hate the water!
2. Mysterious and Enchanting
3. The tide waits for none
Abilities:
Prowess: Average (3)
Strength: Fair (4)
Coordination: Incredible (7)
Intellect: Fair (4)
Awareness: Great (6)
Willpower: Incredible (7)
Stamina: 11
Determination: 1
Powers:
Aquatic: Weak (1)
Danger Sense: Average (3)
Fast Atttack: Good (5)
Specialties:
Athletics
Leadership
Description:
A high school girl with an unplaceable accent and ethnic features. Hair and eyes the color of emerald. As Mermaid, dresses in a tight fitting uniform resembling silvery fish scales.
Backstory:
Gumshoe
Origin:
Artificial: The character is a robot or some other kind of construct, such as a golem. The character’s Strength is increased by +2 and has the Life Support power in addition to any rolled powers; roll Life Support level normally, or trade a rolled power to increase it to 10.
Qualities:
1. Like a machine
2. Become human, but not too human
3. All information is worth preserving
Abilities:
Prowess: Average (3)
Strength: Fantastic (9)
Coordination: Good (5)
Intellect: Great (6)
Awareness: Incredible (7)
Willpower: Fair (4)
Stamina: 13
Determination: 1
Powers:
Affliction: Fair (4)
Force Field: Fair (4)
Life Support (breathing, disease, eating, radiation, toxins): Good (5)
Strike: Fair (4)
Specialties:
Investigation
Law
Science
Description:
A tall, blonde, powerfully built woman dressed in a somewhat masculine fashion. Often becomes machinelike and devoid of expressions in stressful situations.
Backstory:
KreenWarrior
Dr. Hope
Origin: Birthright
Qualities:
1. Better words than weapons
2. There's always a light at the end of the tunnel.
3. Everyone has demons
Abilities:
Prowess: 3
Strength: 5
Coordination: 6
Intellect: 4
Awareness: 6
Willpower: 3
Stamina: 9
Determination: 2
Powers: Nullification: 6
Teleportation: 5 Extra: Passengers (Paid for by Dropping Telekinesis)
Probability Control (Good Luck): 4
Specialties:
Psychiatry, Military
Description:
Late-thirties woman with blonde hair in a ponytail. Her costume is a modified dark blue pantsuit that's made to be flexible enough to fight in.
Dolphin
Origin:
Birthright: The hero was born with or destined to develop superhuman powers. The character gains your choice of one additional power—which should be innate, and not a device—or +2 to a rolled power level of your choice, to a maximum of 10. Qualities:
1. Born of Two Worlds
2. Fish Out of Water
3. Exuberant Warrior
Abilities:
Prowess: 6
Strength: 5
Coordination: 5
Intellect: 6
Awareness: 4
Willpower: 4
Stamina: 9
Determination: 3
Powers: Mental Blast: 5
Sonic Control: 4
Aquatic: 3
Specialties:
Underwater Combat, Sleight of Hand
Description:
A hybrid of human and deep-sea fish, with fangs and large eyes, patterned blue-black skin and elongated, eerily flexible fingers. Usually has a disturbing grin on her face.
Midnight
Origin: Trained: The hero is a highly skilled individual; any “powers” actually come from superior training or specialized equipment (see Devices in the Powers chapter). The character gains two additional specialties, and can choose to trade a power for two more specialties.
Qualities:
1. Hard-Boiled Detective.
2. Soft spot for the little guy.
3. Paranormal Experience
Abilities:
Prowess: 6
Strength: 4
Coordination: 4
Intellect: 4
Awareness: 6
Willpower: 7
Stamina: 11
Determination: 4
Powers: Astral Projection 6 Invisibility 4
Specialties: Sleight of Hand, Linguistics, Medicine
Description: A tall, lean-man who wears a balaklava-like mask and trenchcoat when on-the job.
Cale Knight
Dr. Samuel "Danger" Daniels, Scientist Adventurer!
Origin: Trained
Qualities:
- Ha ha! Never fear! Danger is my middle name!
- Ad astra per aspera!
- SCIENCE!
Abilities:
- Prowess!: 7
- Strength!: 4
- Coordination!: 4
- Intellect!: 5
- Awareness!: 5
- Willpower!: 6
- Stamina!: 10
- Determination!: 3
Powers:
- Doc Danger's Remarkable Atomic Harness!
- Material Mimicry 7
- Extra - Material Mimicry +1
- Material Mimicry 7
- Doc Danger's Fabulous Atomic Jetpack!
- Element Control (Air) 3
- Extra - Flight
- Limit - Extra (flight) only
- Element Control (Air) 3
Specialties:
- Leadership!
- Stealth!
- SCIENCE!
Description:
Doc Danger is a pulp adventurer in the style of Tom Swift or Captain Future. When not adventuring, he dresses like a scientist from a 1950s PSA about public health - mussed hair, white lab coat with pocket protector, thick-framed glasses, and an ever-present wooden pipe. In the field, he wears his Remarkable Atomic Harness and Fabulous Atomic Jetpack - bulky devices covered in chrome and transistors that might be best described as 'retro futuristic.'
Foreword, the Librarian
Origin: Birthright
Qualities:
- My destiny has been written... somewhere.
- The world is a big place - sometimes too big.
- I've read about that.
Abilities:
- Prowess: 5
- Strength: 2
- Coordination: 5
- Intellect: 4
- Awareness: 5
- Willpower: 4
- Stamina: 6
- Determination: 2
Powers:
- Precognition 7
- Telekinesis 5
- Super senses 5
- Enhanced touch
- Enhanced hearing x2
- Enhanced sight
- Darkvision
- Magic 6
- Limit - uncontrolled
- Extra - blast mastery
Specialties:
- Investigation
Description:
Foreword, the Librarian looks a bit like a sentient koala bear. He wears enormous glasses with coke-bottle lenses and a very unfashionable tweed suit. He stands about two feet tall and wears no shoes.
Morning Glory
Transformed:
Qualities:
- So shines a good deed in a weary world
- There is no wisdom greater than kindness
- A light unto nations
Abilities:
- Prowess: 6
- Strength: 4
- Coordination: 7
- Intellect: 4
- Awareness: 3
- Willpower: 5
- Stamina: 9
- Determination: 3
Powers:
- Images 6
- Energy Control (Light) 8
- Extra - alternate form
Specialties:
- Drive
Description:
Morning glory is a fairly standard "paragon" archetype superhero. His costume, cape and all, is deep purple with lighter pastel highlights, meant to look a bit like a morning glory with sunlight shining through the petals. He has a deep-seated and genuine conviction that the accident which gave him his powers has likewise given him the responsibility to use them for the greater good of mankind.
Rosebud
To Be Added
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NikoCarcosa
To Be Added
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