Firefly: Leaf On The Wind - Doctor: Difference between revisions
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'''Skills''' | '''Skills''' | ||
Craft d8 | Craft d8 | ||
Drive d4 | Drive d4 | ||
Fight d4 | Fight d4 | ||
Fix d6 | Fix d6 | ||
Fly d6 | Fly d6 | ||
Focus d6 | Focus d6 | ||
Influence d4 | Influence d4 | ||
Know d10, Medicine | Know d10, Medicine | ||
Labor d4 | Labor d4 | ||
Move d4 | Move d4 | ||
Notice d8, Symptoms | Notice d8, Symptoms | ||
Operate d8 | Operate d8 | ||
Perform d4 | Perform d4 | ||
Shoot d4 | Shoot d4 | ||
Sneak d4 | Sneak d4 | ||
Survive d4 | Survive d4 | ||
Throw d4 | Throw d4 | ||
Treat d12 | Treat d12 | ||
Trick d4 | Trick d4 | ||
Revision as of 19:49, 7 September 2019
Name: Emilio Crawford
Physical: d6 Mental: d10 Social: d8
Distinctions
Core Surgeon d8 Remove
You’ve studied at the best medical academy in the Core. No one is doing to die on your watch.
- Gain 1 Plot Point when you roll a d4 instead of a d8.
Dedicated Effort: Spend 1 PP to step up or double Focus for the duration of a Timed Action that relies on manual dexterity and endurance, such as an extended surgery. No Time for the Rules: When you throw caution to the wind and break the rules to try to keep a patient alive, gain 1 PP.
Ship’s Doctor d8 Remove Sometimes it seems whoever came up with “First, do no harm” never had to deal with the people you have to deal with.
- Gain 1 Plot Point when you roll a d4 instead of a d8.
Experimental Procedure: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
- Natural Healer: Spend 1 PP to step back another character’s medical or injury- based Complication.
Researcher d8 Remove The scientific method isn’t just for the lab. It’s a way of life. Gain 1 Plot Point when you roll a d4 instead of a d8.
- Eureka!: When you fail a roll trying to gather information or collect data, spend 1 PP to gain a Big Damn Hero Die equal to your Know.
Hypothesize: Spend 1 PP to create an Asset based on your current hypothesis. Crew members who use the Asset can spend 1 PP to step it up after a successful Action, to a d10 maximum. If any Action with the Asset fails, remove it from play.
Skills
Craft d8
Drive d4
Fight d4
Fix d6
Fly d6
Focus d6
Influence d4
Know d10, Medicine
Labor d4
Move d4
Notice d8, Symptoms
Operate d8
Perform d4
Shoot d4
Sneak d4
Survive d4
Throw d4
Treat d12
Trick d4
Signature Assets
Research notes d8 ( From his time as a medical researcher Luke has extensive notes on treatments for different illnesses and injuries.)
High-end cortex d8( When Luke left his job as a researcher one of the only things he took with him that actualy belonged to the company was a high end cortex unit)
Background Emilio was born