Cyllian:Saving Throws: Difference between revisions
Jump to navigation
Jump to search
Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page =Saving Throws= * '''Hardiness:''' Strength or Constitution * '''Evasion:''' Dexterity or Intelligence * '''Spirit:'..." |
|||
Line 9: | Line 9: | ||
==Calculations== | ==Calculations== | ||
Record each saving throw as 15 minus the relevant attribute. | Record each saving throw as 15 minus the relevant attribute modifier. | ||
Roll 1d20. A roll of equal, or greater, than the relevant saving throw is a success. A 1 always fails. A 20 always succeeds. | Roll 1d20. A roll of equal, or greater, than the relevant saving throw is a success. A 1 always fails. A 20 always succeeds. |
Latest revision as of 22:46, 5 October 2019
Saving Throws[edit]
- Hardiness: Strength or Constitution
- Evasion: Dexterity or Intelligence
- Spirit: Wisdom or Charisma
Calculations[edit]
Record each saving throw as 15 minus the relevant attribute modifier.
Roll 1d20. A roll of equal, or greater, than the relevant saving throw is a success. A 1 always fails. A 20 always succeeds.
Armor[edit]
Medium armor interferes with one saving throw. Select that at the beginning of play and note it. That saving throw is adjusted by -4.
Heavy armor interferes with two saving throws. Select the two saving throws at the beginning of play and note them. Both saving throws are adjusted by -4.