Weston, the Lightning Thief: Difference between revisions

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Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page ==Facts== *Background: *Profession: *Relationship: ==Attributes== *Strength *Dexterity *Constitution *Intelligenc..."
 
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==Words and Gifts==
==Words and Gifts==
*Alacrity
**Basic abilities
***cannot be surprised
***increase Dex to 16 or 18
**Gifts
***Swifter than the Sun
****Instant
****Commit Effort
****Movement rate is twice the faster pursuer or quarry
****more hit dice is faster, if tied then coin flip
***All Directions as One
****Constant
****Vertical or overhangning surfaces as if flat ground
****pass through rough terrain effortlessly
****invulnerable defense against being pushed or made to fall
*Luck
**Basic Abilities
***roll 1d20 once a day, replace or another's 1d20 roll
**Gifts
***Unmarred Beneficence
****Constant
****natural AC of 3
***Unfailing Fortune
****Constant
****always reroll any 1
****dictate outcome of any element of chance in gambling or gaming
*Sky
**Basic abilities
***never harmed by falling
***need not breathe
***invincible defense
****electricity
****cold
****injurious sounds
**Gifts
***Rain of Lightning
****point within sight
****every desired target within 100 feet suffer 1d6 electrical damage


[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]

Revision as of 01:48, 5 December 2019

[Main Page]

Facts

  • Background:
  • Profession:
  • Relationship:

Attributes

  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma

Skill Rolls

  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma

Saving Throws

  • Hardiness:
  • Evasion:
  • Spirit:

Power

  • Effort:
  • Influence:
  • Dominion:

Combat

  • AC:
  • HP:
  • Armor:
  • Weapon:

Words and Gifts

  • Alacrity
    • Basic abilities
      • cannot be surprised
      • increase Dex to 16 or 18
    • Gifts
      • Swifter than the Sun
        • Instant
        • Commit Effort
        • Movement rate is twice the faster pursuer or quarry
        • more hit dice is faster, if tied then coin flip
      • All Directions as One
        • Constant
        • Vertical or overhangning surfaces as if flat ground
        • pass through rough terrain effortlessly
        • invulnerable defense against being pushed or made to fall
  • Luck
    • Basic Abilities
      • roll 1d20 once a day, replace or another's 1d20 roll
    • Gifts
      • Unmarred Beneficence
        • Constant
        • natural AC of 3
      • Unfailing Fortune
        • Constant
        • always reroll any 1
        • dictate outcome of any element of chance in gambling or gaming
  • Sky
    • Basic abilities
      • never harmed by falling
      • need not breathe
      • invincible defense
        • electricity
        • cold
        • injurious sounds
    • Gifts
      • Rain of Lightning
        • point within sight
        • every desired target within 100 feet suffer 1d6 electrical damage

[Main Page]