Weston, the Lightning Thief: Difference between revisions
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==Attributes== | ==Attributes== | ||
*Strength | *Strength | ||
*Dexterity | *Dexterity (16 or 18) | ||
*Constitution | *Constitution | ||
*Intelligence | *Intelligence | ||
*Wisdom | *Wisdom | ||
*Charisma | *Charisma | ||
==Skill Rolls== | ==Skill Rolls== |
Revision as of 01:49, 5 December 2019
Facts
- Background:
- Profession:
- Relationship:
Attributes
- Strength
- Dexterity (16 or 18)
- Constitution
- Intelligence
- Wisdom
- Charisma
Skill Rolls
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Saving Throws
- Hardiness:
- Evasion:
- Spirit:
Power
- Effort:
- Influence:
- Dominion:
Combat
- AC: 3
- HP:
- Armor: NONE
- Weapon:
Words and Gifts
- Alacrity
- Basic abilities
- cannot be surprised
- increase Dex to 16 or 18
- Gifts
- Swifter than the Sun
- Instant
- Commit Effort
- Movement rate is twice the faster pursuer or quarry
- more hit dice is faster, if tied then coin flip
- All Directions as One
- Constant
- Vertical or overhangning surfaces as if flat ground
- pass through rough terrain effortlessly
- invulnerable defense against being pushed or made to fall
- Swifter than the Sun
- Basic abilities
- Luck
- Basic Abilities
- roll 1d20 once a day, replace or another's 1d20 roll
- Gifts
- Unmarred Beneficence
- Constant
- natural AC of 3
- Unfailing Fortune
- Constant
- always reroll any 1
- dictate outcome of any element of chance in gambling or gaming
- Unmarred Beneficence
- Basic Abilities
- Sky
- Basic abilities
- never harmed by falling
- need not breathe
- invincible defense
- electricity
- cold
- injurious sounds
- Gifts
- Rain of Lightning
- point within sight
- every desired target within 100 feet suffer 1d6 electrical damage
- Rain of Lightning
- Basic abilities