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− | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
| + | LibDem is stuffed with bigots, yet even minor criticism toward them is a group attack. |
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− | ==Facts==
| + | When will you Libs decide that dissing Nazis is bad because "Not all Nazis", I wonder? |
− | *Background: noble who took up the cause(s) of the downtrodden peasants & serfs as a reluctant fighter
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− | *Profession: Brupek noble
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− | *Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects
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− | *Lead Knights of _____
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− | *(in progress)
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− | ==Attributes==
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− | *Strength 14 +1
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− | *Dexterity 13 +1
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− | *Constitution 16 +2
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− | *Intelligence 10 +0
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− | *Wisdom 13 +1
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− | *Charisma 16 +2
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− | | |
− | ==Skill Rolls==
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− | *Strength 7
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− | *Dexterity 8
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− | *Constitution 5
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− | *Intelligence 11
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− | *Wisdom 8
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− | *Charisma 5
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− | ==Saving Throws==
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− | *Hardiness: 12
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− | *Evasion: 13
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− | *Spirit: 12
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− | | |
− | ==Power==
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− | *Effort: 3
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− | *Influence: 3
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− | *Dominion: 3 (1 free)
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− | **Train Implausible Mob - Elite
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− | *Experience: 5
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− | | |
− | ==Combat==
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− | *AC: 5 or 3
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− | *HP: 10
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− | *Armor: Light with Shield or Medium with Shield, affects Hardiness(?)
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− | *Attack Bonus: +4
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− | *Weapon: Sword
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− | **+2 to Hit with Charisma, flashy & witty banter while dueling
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− | **+2 to hit with Constitution, defensive and stalwart style
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− | **1d10+3 damage
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− | *Fray: 1d8
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− | | |
− | ==Words and Gifts==
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− | *Command
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− | **Basic abilities
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− | ***Charisma up to 16 or 18
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− | ***Communicate with ANY intelligent creature (Understanding and being understood)
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− | ***does not guarantee obedience
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− | **Gifts
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− | ***The Lines of Rule
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− | ****No Effort
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− | *****spot true leader in any group or social context
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− | ****Commit Effort
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− | *****group of NPCs of lesser foes will instinctively obey
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− | *****if strangeness is brought up then NPCs may get Spirit saving throw
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− | ***Soldier's Faithful Heart
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− | ****Constant
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− | ****Creature of equal or fewer hit dice than level finds oath totally binding if oath is made freely
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− | ****Only magical coercion can force them to disobey or betray
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− | ****Can only affect one hundred (100) people per level
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− | *Sun
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− | **Basic abilities
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− | ***May shed daylight up to 200 feet
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− | ***Cannot be blinded or vision impaired by darkness or mists
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− | ***invincible defense against fire damage
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− | ***vision can pierce blindfolds or survive physical removal of the eyes
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− | **Gifts
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− | ***Body of Burning Light
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− | ****Commit effort
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− | ****gives AC 3 against creatures with sight
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− | ****weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet
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− | ****sunlight for susceptible creatures
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− | ***Hope of the Dawn
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− | ****Commit Effort
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− | ****you and allies gain Morale 12 and invincible defense against magical emotional influence
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− | ****Allied NPCs gain +1 hit die and +1 to hit
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− | ****allies aware of your wishes
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− | *Sword
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− | **Basic abilities
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− | ***all weapon or unarmed attacks are magical
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− | ***cannot be disarmed
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− | ***can summon any melee weapon ever used to hand as an Instant Action
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− | **Gifts
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− | ***Steel Without End
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− | ****Constant
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− | ****all weapons do 1d10+1, may use any attribute if relevant to style
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− | ***Thirsting Razor
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− | ****Commit Effort
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− | ****On Turn
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− | ****always hit lesser foes with melee attack, but only actual melee
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− | ****no need to roll to hit
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− | ***Contempt of Distance
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− | ****Constant
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− | ****move towards enemy as long as attack
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− | ****move full movement anywhere, without navigating path (such as to a rooftop or in the sky)
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− | ***Nine Iron Walls
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− | ****Instant
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− | ****Commit Effort for scene
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− | ****Invincible defense against all physical attacks until the next round
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− | ****does not apply to environmental hazards, spells, or other non-attack sources of harm
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− | ****Can be used after a successful hit
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− | *Apotheosis
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− | **Receive the Incense of Faith - Constant
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− | ***Able to be worshiped.
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− | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
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