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Fuck Liberuh (talk | contribs) Replaced content with "LibDem is stuffed with bigots, yet even minor criticism toward them is a group attack. When will you Libs decide that dissing Nazis is bad because "Not all Nazis", I wonder?" Tag: Replaced |
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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | |||
==Facts== | |||
*Background: noble who took up the cause(s) of the downtrodden peasants & serfs as a reluctant fighter | |||
*Profession: Brupek noble | |||
*Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects | |||
*Lead Knights of _____ | |||
*(in progress) | |||
==Attributes== | |||
*Strength 14 +1 | |||
*Dexterity 13 +1 | |||
*Constitution 16 +2 | |||
*Intelligence 10 +0 | |||
*Wisdom 13 +1 | |||
*Charisma 16 +2 | |||
==Skill Rolls== | |||
*Strength 7 | |||
*Dexterity 8 | |||
*Constitution 5 | |||
*Intelligence 11 | |||
*Wisdom 8 | |||
*Charisma 5 | |||
==Saving Throws== | |||
*Hardiness: 12 | |||
*Evasion: 13 | |||
*Spirit: 12 | |||
==Power== | |||
*Effort: 3 | |||
*Influence: 3 | |||
*Dominion: 3 (1 free) | |||
**Train Implausible Mob - Elite | |||
*Experience: 5 | |||
==Combat== | |||
*AC: 5 or 3 | |||
*HP: 10 | |||
*Armor: Light with Shield or Medium with Shield, affects Hardiness(?) | |||
*Attack Bonus: +4 | |||
*Weapon: Sword | |||
**+2 to Hit with Charisma, flashy & witty banter while dueling | |||
**+2 to hit with Constitution, defensive and stalwart style | |||
**1d10+3 damage | |||
*Fray: 1d8 | |||
==Words and Gifts== | |||
*Command | |||
**Basic abilities | |||
***Charisma up to 16 or 18 | |||
***Communicate with ANY intelligent creature (Understanding and being understood) | |||
***does not guarantee obedience | |||
**Gifts | |||
***The Lines of Rule | |||
****No Effort | |||
*****spot true leader in any group or social context | |||
****Commit Effort | |||
*****group of NPCs of lesser foes will instinctively obey | |||
*****if strangeness is brought up then NPCs may get Spirit saving throw | |||
***Soldier's Faithful Heart | |||
****Constant | |||
****Creature of equal or fewer hit dice than level finds oath totally binding if oath is made freely | |||
****Only magical coercion can force them to disobey or betray | |||
****Can only affect one hundred (100) people per level | |||
*Sun | |||
**Basic abilities | |||
***May shed daylight up to 200 feet | |||
***Cannot be blinded or vision impaired by darkness or mists | |||
***invincible defense against fire damage | |||
***vision can pierce blindfolds or survive physical removal of the eyes | |||
**Gifts | |||
***Body of Burning Light | |||
****Commit effort | |||
****gives AC 3 against creatures with sight | |||
****weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet | |||
****sunlight for susceptible creatures | |||
***Hope of the Dawn | |||
****Commit Effort | |||
****you and allies gain Morale 12 and invincible defense against magical emotional influence | |||
****Allied NPCs gain +1 hit die and +1 to hit | |||
****allies aware of your wishes | |||
*Sword | |||
**Basic abilities | |||
***all weapon or unarmed attacks are magical | |||
***cannot be disarmed | |||
***can summon any melee weapon ever used to hand as an Instant Action | |||
**Gifts | |||
***Steel Without End | |||
****Constant | |||
****all weapons do 1d10+1, may use any attribute if relevant to style | |||
***Thirsting Razor | |||
****Commit Effort | |||
****On Turn | |||
****always hit lesser foes with melee attack, but only actual melee | |||
****no need to roll to hit | |||
***Contempt of Distance | |||
****Constant | |||
****move towards enemy as long as attack | |||
****move full movement anywhere, without navigating path (such as to a rooftop or in the sky) | |||
***Nine Iron Walls | |||
****Instant | |||
****Commit Effort for scene | |||
****Invincible defense against all physical attacks until the next round | |||
****does not apply to environmental hazards, spells, or other non-attack sources of harm | |||
****Can be used after a successful hit | |||
*Apotheosis | |||
**Receive the Incense of Faith - Constant | |||
***Able to be worshiped. | |||
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |
Revision as of 11:24, 7 January 2020
Facts
- Background: noble who took up the cause(s) of the downtrodden peasants & serfs as a reluctant fighter
- Profession: Brupek noble
- Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects
- Lead Knights of _____
- (in progress)
Attributes
- Strength 14 +1
- Dexterity 13 +1
- Constitution 16 +2
- Intelligence 10 +0
- Wisdom 13 +1
- Charisma 16 +2
Skill Rolls
- Strength 7
- Dexterity 8
- Constitution 5
- Intelligence 11
- Wisdom 8
- Charisma 5
Saving Throws
- Hardiness: 12
- Evasion: 13
- Spirit: 12
Power
- Effort: 3
- Influence: 3
- Dominion: 3 (1 free)
- Train Implausible Mob - Elite
- Experience: 5
Combat
- AC: 5 or 3
- HP: 10
- Armor: Light with Shield or Medium with Shield, affects Hardiness(?)
- Attack Bonus: +4
- Weapon: Sword
- +2 to Hit with Charisma, flashy & witty banter while dueling
- +2 to hit with Constitution, defensive and stalwart style
- 1d10+3 damage
- Fray: 1d8
Words and Gifts
- Command
- Basic abilities
- Charisma up to 16 or 18
- Communicate with ANY intelligent creature (Understanding and being understood)
- does not guarantee obedience
- Gifts
- The Lines of Rule
- No Effort
- spot true leader in any group or social context
- Commit Effort
- group of NPCs of lesser foes will instinctively obey
- if strangeness is brought up then NPCs may get Spirit saving throw
- No Effort
- Soldier's Faithful Heart
- Constant
- Creature of equal or fewer hit dice than level finds oath totally binding if oath is made freely
- Only magical coercion can force them to disobey or betray
- Can only affect one hundred (100) people per level
- The Lines of Rule
- Basic abilities
- Sun
- Basic abilities
- May shed daylight up to 200 feet
- Cannot be blinded or vision impaired by darkness or mists
- invincible defense against fire damage
- vision can pierce blindfolds or survive physical removal of the eyes
- Gifts
- Body of Burning Light
- Commit effort
- gives AC 3 against creatures with sight
- weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet
- sunlight for susceptible creatures
- Hope of the Dawn
- Commit Effort
- you and allies gain Morale 12 and invincible defense against magical emotional influence
- Allied NPCs gain +1 hit die and +1 to hit
- allies aware of your wishes
- Body of Burning Light
- Basic abilities
- Sword
- Basic abilities
- all weapon or unarmed attacks are magical
- cannot be disarmed
- can summon any melee weapon ever used to hand as an Instant Action
- Gifts
- Steel Without End
- Constant
- all weapons do 1d10+1, may use any attribute if relevant to style
- Thirsting Razor
- Commit Effort
- On Turn
- always hit lesser foes with melee attack, but only actual melee
- no need to roll to hit
- Contempt of Distance
- Constant
- move towards enemy as long as attack
- move full movement anywhere, without navigating path (such as to a rooftop or in the sky)
- Nine Iron Walls
- Instant
- Commit Effort for scene
- Invincible defense against all physical attacks until the next round
- does not apply to environmental hazards, spells, or other non-attack sources of harm
- Can be used after a successful hit
- Steel Without End
- Basic abilities
- Apotheosis
- Receive the Incense of Faith - Constant
- Able to be worshiped.
- Receive the Incense of Faith - Constant