Brendan Smith: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 136: Line 136:
|-
|-
|Alertness (20%)  
|Alertness (20%)  
|50
|70
|Forensics (0%)  
|Forensics (0%)  
|
|20
|Search (20%)  
|Search (20%)  
|
|40
|-
|-
|Anthropology (0%)
|Anthropology (0%)
Line 154: Line 154:
|
|
|Stealth (10%)  
|Stealth (10%)  
|50
|70
|-
|-
|Art (0%):
|Art (0%):
Line 168: Line 168:
|20
|20
|Survival (10%)  
|Survival (10%)  
|
|30
|-
|-
|Athletics (30%)  
|Athletics (30%)  
Line 191: Line 191:
|
|
|-
|-
|Craft (0%)
|Craft-Locksmithing
|
|60
|colspan="2"|''Foreign Languages and Other Skills:''
|colspan="2"|''Foreign Languages and Other Skills:''
|-
|-
Line 203: Line 203:
|-
|-
|Demolitions (0%)
|Demolitions (0%)
|
|60
|Occult (10%)  
|Occult (10%)  
|
|
Line 210: Line 210:
|-
|-
|Disguise (10%)
|Disguise (10%)
|
|30
|Persuade (20%)  
|Persuade (20%)  
|50
|50
Line 238: Line 238:
|-
|-
|Firearms (20%)  
|Firearms (20%)  
|40
|60
|Ride (10%)  
|Ride (10%)  
|
|

Revision as of 02:47, 8 January 2020

Agent Name:Brendan Smith
Code Name:
Profession: Criminal
Nationality:US
Sex (Age):Male (33)
Education:


Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes

Current Maximum
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted


Bonds

Score
Bond 1 Not very much
Bond 2 Even less

Motivations and Mental Disorders

Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) 70 Forensics (0%) 20 Search (20%) 40
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%) 70
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) 20 Survival (10%) 30
Athletics (30%) 50 Medicine (0%) Swim (20%)
Bureaucracy (10%) Melee Weapons (30%) 40 Unarmed Combat (40%) 50
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft-Locksmithing 60 Foreign Languages and Other Skills:
Criminology (10%) 60 Navigate (10%)
Demolitions (0%) 60 Occult (10%)
Disguise (10%) 30 Persuade (20%) 50
Dodge (30%) 40 Pharmacy (0%)
Drive Auto (20%) 50 Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) 60 Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes