Billy Baughn: Difference between revisions
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|First Aid (10%) | |First Aid (10%) | ||
| | |30% | ||
|Science (0%) | |Science (0%) | ||
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|- | |- | ||
|Alertness (20%) | |Alertness (20%) | ||
| | |70% | ||
|Forensics (0%) | |Forensics (0%) | ||
| | |50% | ||
|Search (20%) | |Search (20%) | ||
| | |70% | ||
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|Anthropology (0%) | |Anthropology (0%) | ||
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|Stealth (10%) | |Stealth (10%) | ||
| | |30% | ||
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|Art (0%): | |Art (0%): | ||
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|HUMINT (10%) | |HUMINT (10%) | ||
| | |50% | ||
|Surgery (0%) | |Surgery (0%) | ||
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|Law (0%) | |Law (0%) | ||
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|Survival (10%) | |Survival (10%) | ||
| | |50% | ||
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|Athletics (30%) | |Athletics (30%) | ||
| | |50% | ||
|Medicine (0%) | |Medicine (0%) | ||
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|Bureaucracy (10%) | |Bureaucracy (10%) | ||
| | |40% | ||
|Melee Weapons (30%) | |Melee Weapons (30%) | ||
| | |50% | ||
|Unarmed Combat (40%) | |Unarmed Combat (40%) | ||
| | |60% | ||
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|Computer Science (0%) | |Computer Science (0%) | ||
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|Criminology (10%) | |Criminology (10%) | ||
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|Navigate (10%) | |Navigate (10%) | ||
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|Occult (10%) | |Occult (10%) | ||
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|Persuade (20%) | |Persuade (20%) | ||
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|Pharmacy (0%) | |Pharmacy (0%) | ||
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|Drive Auto (20%) | |Drive Auto (20%) | ||
| | |50% | ||
|Pilot (0%): | |Pilot (0%): | ||
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|Firearms (20%) | |Firearms (20%) | ||
| | |60% | ||
|Ride (10%) | |Ride (10%) | ||
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Revision as of 13:52, 8 January 2020
Agent Name: | Det. William Baughn | ||
Code Name: | |||
Profession: | New York State Police Detective | ||
Nationality: | American | ||
Sex (Age): | Male, 47 | ||
Education: | Police Academy, some community college |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 13 | 65 | Muscular |
Constitution | 11 | 55 | Average |
Dexterity | 11 | 55 | Average |
Intelligence | 14 | 70 | Perceptive |
Power | 13 | 65 | Strong willed |
Charisma | 10 | 50 | Average |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 12 | |
Willpower (WP) | 13 | |
Sanity (SAN) | 65 | |
Breaking Point (BP) | 52 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Bond 1: Former partner | 10 |
Bond 2: Local bartender | 10 |
Bond 3: Brother | 10 |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | 30% | Science (0%) | ||
Alertness (20%) | 70% | Forensics (0%) | 50% | Search (20%) | 70% |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | 30% | ||
Art (0%): | HUMINT (10%) | 50% | Surgery (0%) | ||
Artillery (0%) | Law (0%) | 50% | Survival (10%) | 50% | |
Athletics (30%) | 50% | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) | 40% | Melee Weapons (30%) | 50% | Unarmed Combat (40%) | 60% |
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 50% | Navigate (10%) | 50% | ||
Demolitions (0%) | Occult (10%) | 20% | |||
Disguise (10%) | Persuade (20%) | 50% | |||
Dodge (30%) | Pharmacy (0%) | 20% | |||
Drive Auto (20%) | 50% | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 60% | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |