Antwon Pike: Difference between revisions
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{| | |||
| colspan="2" | '''Agent Name:''' | |||
| colspan="2" | PIKE, Antwon | |||
|- | |||
| colspan="2" | '''Code Name:''' | |||
| colspan="2" | FRIDAY | |||
|- | |||
| colspan="2" | '''Profession:''' | |||
| colspan="2" | Special Operator | |||
|- | |||
| colspan="2" | '''Nationality:''' | |||
| colspan="2" | American (Goldston, NC) | |||
|- | |||
| colspan="2" |'''Sex (Age):''' | |||
| colspan="2" | Male, 28 | |||
|- | |||
| colspan="2" | '''Education:''' | |||
| colspan="2" | High School | |||
|} | |||
=Statistics= | |||
{| class="wikitable" | |||
! | |||
!Score | |||
!x5 | |||
!What Others Notice | |||
|- | |||
|'''Strength''' | |||
|10 | |||
|50 | |||
|x | |||
|- | |||
|'''Constitution''' | |||
|17 | |||
|85 | |||
|x | |||
|- | |||
|'''Dexterity''' | |||
|8 | |||
|40 | |||
|x | |||
|- | |||
|'''Intelligence''' | |||
|13 | |||
|65 | |||
|x | |||
|- | |||
|'''Power''' | |||
|14 | |||
|70 | |||
|x | |||
|- | |||
|'''Charisma''' | |||
|10 | |||
|50 | |||
|x | |||
|} | |||
==Derived Attributes== | |||
{| class="wikitable" | |||
! | |||
!Current | |||
!Maximum | |||
|- | |||
|'''Hit Points (HP)''' | |||
|14 | |||
|14 | |||
|- | |||
|'''Willpower (WP)''' | |||
|14 | |||
|14 | |||
|- | |||
|'''Sanity (SAN)''' | |||
|70 | |||
|70 | |||
|- | |||
|'''Breaking Point (BP)''' | |||
|56 | |||
| | |||
|} | |||
==Incidents of SAN loss without going insane== | |||
{| class="wikitable" | |||
|- | |||
|'''Violence''' | |||
|O | |||
|O | |||
|O | |||
|''adapted'' | |||
|- | |||
|'''Helplessness''' | |||
|O | |||
|O | |||
|O | |||
|''adapted'' | |||
|} | |||
=Bonds= | |||
{| class="wikitable" | |||
! | |||
!Score | |||
|- | |||
|Bond 1: x | |||
|10 | |||
|- | |||
|Bond 2: x | |||
|10 | |||
|} | |||
==Motivations and Mental Disorders== | |||
=Skills= | |||
{| class="wikitable" | |||
| | |||
|Total | |||
| | |||
|Total | |||
| | |||
|Total | |||
|- | |||
|Accounting (10%) | |||
|30% | |||
|First Aid (10%) | |||
|10% | |||
|Science (0%) | |||
| | |||
|- | |||
|Alertness (20%) | |||
|60% | |||
|Forensics (0%) | |||
|20% | |||
|Search (20%) | |||
|20% | |||
|- | |||
|Anthropology (0%) | |||
| | |||
|Heavy Weapons (0%) | |||
|50% | |||
|SIGINT (0%) | |||
| | |||
|- | |||
|Archeology (0%) | |||
| | |||
|History (10%) | |||
| | |||
|Stealth (10%) | |||
|50% | |||
|- | |||
|Art (0%): | |||
| | |||
|HUMINT (10%) | |||
|10% | |||
|Surgery (0%) | |||
|20% | |||
|- | |||
|Artillery (0%) | |||
| | |||
|Law (0%) | |||
| | |||
|Survival (10%) | |||
|50% | |||
|- | |||
|Athletics (30%) | |||
|60% | |||
|Medicine (0%) | |||
| | |||
|Swim (20%) | |||
|50% | |||
|- | |||
|Bureaucracy (10%) | |||
|10% | |||
|Melee Weapons (30%) | |||
|70% | |||
|Unarmed Combat (40%) | |||
|60% | |||
|- | |||
|Computer Science (0%) | |||
|20% | |||
|rowspan="2" style="vertical-align:top;"|Military Science (0%): | |||
|rowspan="2" style="vertical-align:bottom;"|60% | |||
|Unnatural (0%) | |||
| | |||
|- | |||
|Craft (0%) | |||
| | |||
|colspan="2"|''Foreign Languages and Other Skills:'' | |||
|- | |||
|Criminology (10%) | |||
|10% | |||
|Navigate (10%) | |||
|50% | |||
| | |||
| | |||
|- | |||
|Demolitions (0%) | |||
|40% | |||
|Occult (10%) | |||
|10% | |||
| | |||
| | |||
|- | |||
|Disguise (10%) | |||
|30% | |||
|Persuade (20%) | |||
|20% | |||
| | |||
| | |||
|- | |||
|Dodge (30%) | |||
| | |||
|Pharmacy (0%) | |||
|20% | |||
| | |||
| | |||
|- | |||
|Drive Auto (20%) | |||
|20% | |||
|Pilot (0%): | |||
| | |||
| | |||
| | |||
|- | |||
|Drive Heavy Machine (10%) | |||
| | |||
|Psychotherapy (10%) | |||
| | |||
| | |||
| | |||
|- | |||
|Firearms (20%) | |||
|80% | |||
|Ride (10%) | |||
| | |||
| | |||
| | |||
|- | |||
|} | |||
=Physical Injuries and Ailments= | |||
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further | |||
=Armor and Equipment= | |||
Dog tags, assault carbine with holographic sight, targeting laser and sound suppressor, six spare magazines in a chest rig, medium pistol in a holster, two spare magazines in a chest rig, two fragmentation hand grenades, two smoke grenades, two “flash-bang” stun grenades, combat knife, flexible cuffs, tactical body armor, Kevlar helmet, tactical light, goggles or sunglasses, night vision goggles, military-band radio with earpiece and throat microphone, multitool, compass, field dressing, and GPS. Generic fishing, camping, and hiking gear. | |||
'' | |||
=Weapons= | |||
{| class="wikitable" | |||
| | |||
|Skill % | |||
|Base Range | |||
|Damage | |||
|Armor Piercing | |||
|Kill Damage | |||
|Kill Radius | |||
|Shots | |||
|- | |||
|Glock 17 | |||
|Firearms (80%) | |||
|15 meters | |||
|1D10 | |||
|N/A | |||
|N/A | |||
|N/A | |||
|17 (2 ext magazines) | |||
|- | |||
|AK-47 | |||
|Firearms (80%) | |||
|100 meters | |||
|1D12 | |||
|3 | |||
|10% | |||
|10 or 30 | |||
|05 (Bag of 20) | |||
|- | |||
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|} | |||
=Personal Details, Work Performance, Special Training and Other Notes= |
Latest revision as of 20:32, 17 January 2020
Agent Name: | PIKE, Antwon | ||
Code Name: | FRIDAY | ||
Profession: | Special Operator | ||
Nationality: | American (Goldston, NC) | ||
Sex (Age): | Male, 28 | ||
Education: | High School |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | x |
Constitution | 17 | 85 | x |
Dexterity | 8 | 40 | x |
Intelligence | 13 | 65 | x |
Power | 14 | 70 | x |
Charisma | 10 | 50 | x |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 14 | 14 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 70 | 70 |
Breaking Point (BP) | 56 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Bond 1: x | 10 |
Bond 2: x | 10 |
Motivations and Mental Disorders[edit]
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | 30% | First Aid (10%) | 10% | Science (0%) | |
Alertness (20%) | 60% | Forensics (0%) | 20% | Search (20%) | 20% |
Anthropology (0%) | Heavy Weapons (0%) | 50% | SIGINT (0%) | ||
Archeology (0%) | History (10%) | Stealth (10%) | 50% | ||
Art (0%): | HUMINT (10%) | 10% | Surgery (0%) | 20% | |
Artillery (0%) | Law (0%) | Survival (10%) | 50% | ||
Athletics (30%) | 60% | Medicine (0%) | Swim (20%) | 50% | |
Bureaucracy (10%) | 10% | Melee Weapons (30%) | 70% | Unarmed Combat (40%) | 60% |
Computer Science (0%) | 20% | Military Science (0%): | 60% | Unnatural (0%) | |
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 10% | Navigate (10%) | 50% | ||
Demolitions (0%) | 40% | Occult (10%) | 10% | ||
Disguise (10%) | 30% | Persuade (20%) | 20% | ||
Dodge (30%) | Pharmacy (0%) | 20% | |||
Drive Auto (20%) | 20% | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 80% | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Dog tags, assault carbine with holographic sight, targeting laser and sound suppressor, six spare magazines in a chest rig, medium pistol in a holster, two spare magazines in a chest rig, two fragmentation hand grenades, two smoke grenades, two “flash-bang” stun grenades, combat knife, flexible cuffs, tactical body armor, Kevlar helmet, tactical light, goggles or sunglasses, night vision goggles, military-band radio with earpiece and throat microphone, multitool, compass, field dressing, and GPS. Generic fishing, camping, and hiking gear.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Glock 17 | Firearms (80%) | 15 meters | 1D10 | N/A | N/A | N/A | 17 (2 ext magazines) |
AK-47 | Firearms (80%) | 100 meters | 1D12 | 3 | 10% | 10 or 30 | 05 (Bag of 20) |