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| ==Character Sheet== | | ==Character Sheet== |
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| George "Gaunt" Gibbley
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| ===Aspects=== | | ===Aspects=== |
| '''High Concept:''' "Archetype + descriptor" | | '''High Concept:''' "Archetype + descriptor" |
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| '''Immortal Haunted Coachman'''
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| '''Curse:''' “Is it worth this?” | | '''Curse:''' “Is it worth this?” |
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| '''Not Dead Yet''' - ''A few hundred years ago, George was shot in the heart by a highwayman - but he didn't die.''
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| George eats, drinks, sleeps and apparently breathes - but his skin is cold and his heart doesn't beat. He doesn't know why and never sought to learn more - in case he were to stop.
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| '''Other:''' | | '''Other:''' |
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| Man of the Frugal Middle Class - Immortality could be a long long time. Best be prepared for a rainy day.
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| Man of Mental Pursuits - His unfeeling flesh doesn't carry sensations, smell or taste. To pass the time/avoid insanity, George visits and enjoys museums and concerts, attends lectures, and reads books.
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| Man Lost in Time - He remembers people and places from yesterday - and 100 years ago. Which is which?
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| ===Status=== | | ===Status=== |
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| '''Skills''': | | '''Skills''': |
| *+4 - Physique, Lore (3+1) (+2 physical stress) | | *+4 - |
| *+3 - Drive | | *+3 - |
| *+2 - Fight, Will, Notice (+1 mental stress) | | *+2 - |
| *+1 - Shoot, Resources, Contacts, Crafts | | *+1 - |
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| '''Stunts''': | | '''Stunts''': |
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| '''I Spoke to a Bloke...'''
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| You’ve talked to hundreds—if not thousands—of people on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having talked about the action you’re attempting.
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| '''Don't Spare the Horses!'''
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| You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.
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| '''Mega-Stunts''': | | '''Mega-Stunts''': |
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| '''"Just a Flesh Wound"'''
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| Bulletproof, but with weakness to edged weapons and at a cost of flesh with no sensation. He eats, drinks, and appears to sleep and breathe, but doesn't need to do these things to persist.
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| ===Gifts:=== | | ===Gifts:=== |
| (Weapons, sidekicks, etc) | | (Weapons, sidekicks, etc) |
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| '''Unnatural Carriage''' - ''A well-tended coach with sturdy horses. Strange that the same coach never calls a second time...''
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| 1 - Adds +2 to Overcome on Drive checks.
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| 2 - Never looks the same way twice (the body, paint, even the horses look different every time it is viewed)
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| 3 - Can travel hundreds of miles overnight?
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| '''Equipment''' | | '''Equipment''' |
Name and High Concept
Character Sheet[edit]
Aspects[edit]
High Concept: "Archetype + descriptor"
Curse: “Is it worth this?”
Other:
Fate Points: X Refresh: Y
Stress:
Physical: OOO00 Mental: OOO
Consequences:
Mild: N/A Moderate: N/A Severe: N/A
Abilities[edit]
Skills:
Stunts:
Mega-Stunts:
(Weapons, sidekicks, etc)
Equipment
Equipment[edit]
(Equipment etc)
Cudgel
Coachman's whip
Blunderbuss?
Books
Old Fashioned Leather Coat & Hat
Description:[edit]
George "Gaunt" Gibbley appears as tall, pale older man dressed in old-fashioned coachman clothes - a long battered leather coat and waterproof hat.
Personality:[edit]