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Scale is the fundamental attribute for a settlement, with rough values as follows: | Scale is the fundamental attribute for a settlement, with rough values as follows: | ||
+ | |||
+ | *+6: Megapolis/hive city | ||
+ | *+5: Capital/leading metropolis | ||
+ | *+4: Major city | ||
+ | *+3: Large town | ||
+ | *+2 Small town | ||
+ | *+1: Small village | ||
+ | *0: Isolated family house, trading post, experimental station, etc. |
Revision as of 05:21, 25 February 2020
These are homebrew rules for creating star systems and planets in Raiders of the Rim, based on Starblazer, Mindjammer, and other sources.
Contents
Stars
Stars
This is a random table for star types, based on the stars and quasistellar astronomical bodies often encountered in the Star Wars universe.
- +4: Exotic (Wolf-Rayet star, brown dwarf, black hole, etc.)
- +3: Binary star (roll once for each)
- +2 Yellow G-type star
- +1: Orange K-type star
- 0: Red M-type star
- -1: Blue F-type star
- -2: White A-type star
- -3: Ultraviolet O-type star
- -4: White dwarf
Planetary Systems
Planetary Systems
This is a random generation table for entire planetary systems:
- +4: Exotic system (artificial, planetoid ring, Dyson sphere, ringworld, etc.)
- +3: Planetismal system; asteroid/debris ring/s, planetoids, etc.
- +2 Rocky stellar system; 1-4 rocky worlds; 1-2 rock giants; 1-2 ice/hell worlds
- +1: Typical stellar system; 1-4 rocky worlds; 1-2 gas giants; 1-2 ice giants
- 0: Typical stellar system; 1-4 rocky worlds; 1-2 gas giants; 1-2 ice giants
- -1: Single brown dwarf megaplanet
- -2: Hot giant system; 1-4 gas giants in close solar orbit
- -3: Dead system; 1-6 dead, airless, rocky worlds
- -4: Planetless; no surviving worlds
Planet type
This is only for rocky worlds - gas and ice giants are likely to need their own special treatment for any habitation.
- +4: Hell world (high pressure, high temperature, pollution, garbage world, etc)
- +3: Ice world
- +2 Temperate world
- +1: Desert world
- 0: Jungle world
- -1: Fungal or microbial mat world
- -2: Water world
- -3: Dead airless snowball world
- -4: Dead airless rocky world
Moons
Roll 1d6 for the number of moons; -2 for rocky worlds, double for gas and ice giants.
Planets
Development Index
Roll 4dF with minus also counted as plus to find 0-4 for galactic development index/development Skill.
-1 for desert, jungle, ice and hell worlds
Population Index
Roll 4dF with minus also counted as plus to find 0-4 for galactic population index/population Skill.
-2 for desert, ice and hell worlds; +1 for temperate worlds
Government type
- +4: Direct Imperial governorate
- +3: Dictatorship
- +2 Corporate control
- +1: Oligarchy
- 0: Democracy
- -1: Constitutional monarchy
- -2: Tribal
- -3: Pirate refuge
- -4: Anarchy
Settlements
These rules are for randomly generated settlements, but can also be used to model planned locations.
Roll 4dF with minus also counted as plus to find settlement Scale.
Scale
Scale is the fundamental attribute for a settlement, with rough values as follows:
- +6: Megapolis/hive city
- +5: Capital/leading metropolis
- +4: Major city
- +3: Large town
- +2 Small town
- +1: Small village
- 0: Isolated family house, trading post, experimental station, etc.