Daniel Covington: Difference between revisions
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Revision as of 23:37, 2 April 2020
| Agent Name: | Daniel Covington | ||
| Code Name: | |||
| Profession: | Special Operator | ||
| Nationality: | American | ||
| Sex (Age): | Male (33) | ||
| Education: | High School; Ranger School; U.S. Army Special Warfare School |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 11 | 55 | |
| Constitution | 15 | 75 | Rugged |
| Dexterity | 14 | 70 | Quick |
| Intelligence | 10 | 50 | |
| Power | 12 | 60 | |
| Charisma | 7 | 35 | Gruff |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 13 | 13 |
| Willpower (WP) | 12 | 12 |
| Sanity (SAN) | 60 | 55 |
| Breaking Point (BP) | 48 | 48 |
Incidents of SAN loss without going insane
| Violence | x | x | x | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Bond 1 | Not very much |
| Bond 2 | Even less |
Motivations and Mental Disorders
Skills
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (0%) | |||
| Alertness (20%) | 80 | Forensics (0%) | Search (20%) | 40 | |
| Anthropology (0%) | Heavy Weapons (0%) | 50 | SIGINT (0%) | ||
| Archeology (0%) | History (10%) | Stealth (10%) | 50 | ||
| Art (0%): | HUMINT (10%) | 30 | Surgery (0%) | ||
| Artillery (0%) | Law (0%) | Survival (10%) | 50 | ||
| Athletics (30%) | 60 | Medicine (0%) | Swim (20%) | ||
| Bureaucracy (10%) | Melee Weapons (30%) | 50 | Unarmed Combat (40%) | 60 | |
| Computer Science (0%) | Military Science (Land) (0%): | 60 | Unnatural (0%) | ||
| Craft (0%) | Foreign Language (French)(0%) | 20 | |||
| Criminology (10%) | Navigate (10%) | 50 | |||
| Demolitions (0%) | 40 | Occult (10%) | |||
| Disguise (10%) | Persuade (20%) | 60 | |||
| Dodge (30%) | 50 | Pharmacy (0%) | |||
| Drive Auto (20%) | Pilot (0%): | ||||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | 80 | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |