Highwind Adventures on the-Cloudsea:Toubib: Difference between revisions

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Created page with "'''Toubib'''<br/> File:Toubib.jpg '''Toubib'''<br/> Hume Chemist (Doctor) 1<br/> NG Medium Humanoid (Hume)<br/> '''Init '''+2; ''' Perception '''+6 <br/> ---- '''Defen..."
 
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'''Skills '''
'''Skills '''


Acrobatics​: +2<br/>
Acrobatics: +2<br/>
Appraise​: +8<br/>
Appraise: +8<br/>
Bluff: +1<br/>
Bluff: +1<br/>
Craft(alchemy): +8<br/>
Climb: +-1<br/>
Craft(Glass): +8<br/>
Craft (alchemy): +8<br/>
Diplomacy​: +0<br/>
Craft (glass): +8<br/>
Disable Device: +2<br/>
Diplomacy: +0<br/>
Disguise: +1<br/>
Disguise: +1<br/>
Escape Artist: +2<br/>
Escape Artist: +2<br/>
Fly: +2<br/>
Fly: +2<br/>
Handle Animal: +0<br/>
Heal: +6<br/>
Heal: +6<br/>
Intimidate: +0<br/>
Intimidate: +0<br/>
Knowledge (arcana): +5<br/>
Knowledge (dungeoneering): +5<br/>
Knowledge (engineering): +5<br/>
Knowledge (geography): +9<br/>
Knowledge (geography): +9<br/>
Knowledge (history): +9<br/>
Knowledge (history): +9<br/>
Knowledge (local): +6<br/>
Knowledge (local): +7<br/>
Knowledge (nature): +5<br/>
Knowledge (nobility): +5<br/>
Knowledge (planes): +5<br/>
Knowledge (religion): +5<br/>
Linguistics: +5<br/>
Linguistics: +5<br/>
Perception: +6<br/>
Perception: +6<br/>
Line 60: Line 52:
Ride: +2<br/>
Ride: +2<br/>
Sense Motive: +2<br/>
Sense Motive: +2<br/>
Sleight of Hand: +2<br/>
Spellcraft: +4<br/>
Stealth: +2<br/>
Stealth: +2<br/>
Survival: +2<br/>
Survival: +2<br/>
Swim: +-1<br/>
Swim: +-1<br/>
Use Magic Device: +0<br/>
<br/>


'''Languages '''Common, ,  more <br/>
'''Languages '''Common, ,  more <br/>

Revision as of 12:37, 20 April 2020

Toubib

File:Toubib.jpg


Toubib
Hume Chemist (Doctor) 1
NG Medium Humanoid (Hume)
Init +2; Perception +6


Defense


AC 12, touch 12, flat-footed 10
HP 9 (1d8+1);
Fort +3, Ref +4, Will +2


Offense


Speed 30 ft.
Melee Strike, Unarmed +0 (1d3-1X2)

Ranged Bombs +2 (1d6+4 fire)


Statistics


Str 8, Dex 14, Con 12, Int 18, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats First Aid Training, Improvisational Healer, Craft Alchemical Item, Throw Anything
Traits
Skills

Acrobatics: +2
Appraise: +8
Bluff: +1
Climb: +-1
Craft (alchemy): +8
Craft (glass): +8
Diplomacy: +0
Disguise: +1
Escape Artist: +2
Fly: +2
Heal: +6
Intimidate: +0
Knowledge (geography): +9
Knowledge (history): +9
Knowledge (local): +7
Linguistics: +5
Perception: +6
Perform: +0
Profession (doctor): +6
Ride: +2
Sense Motive: +2
Stealth: +2
Survival: +2
Swim: +-1

Languages Common, , more
Other Gear Outfit (explorers​)alchemy crafting kit​, backpack​, bedroll​, belt pouch​, flint and steel, ink, inkpen​, iron pot​, mess kit​, soap​, torches (10)​, trail rations (5 days)​, waterskin​


Special Abilities



Favored Class Chemist,


Limit Breaks


Rallying Cry This Limit Break allows the sky pirate to make a loud shout, encouraging allies to be more courageous and to fight better. For the duration of 1 round + 1 round per four thief levels after 1st, all allies (including the sky pirate) is granted a morale bonus of +1 to attack rolls, skill checks, and saving throws as well as a +1 dodge bonus to armor class plus an additional +1 per four thief levels after 1st. This limit break requires only a swift action.)

Perfect Dodge (Su): This Limit Break makes the thief extremely agile. Any melee or range attacks automatically misses unless a natural roll of 20 is rolled, and even then, the critical threat is unconfirmed unless another natural roll of 20 is rolled. Any spells that require a Reflex saving throw are automatically made. This lasts for a duration of 1 round + 1 round per four thief levels after 1st. This limit break requires only a swift action.


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