Highwind Adventures on the-Cloudsea:Toubib: Difference between revisions
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Knowledge (geography): +9<br/> | Knowledge (geography): +9<br/> | ||
Knowledge (history): +9<br/> | Knowledge (history): +9<br/> | ||
Knowledge (local): + | Knowledge (local): +10<br/> | ||
Linguistics: +5<br/> | Linguistics: +5<br/> | ||
Perception: +6<br/> | Perception: +6<br/> | ||
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Swim: +-1<br/> | Swim: +-1<br/> | ||
'''Languages '''Common, , | '''Languages '''Common, Al Bhed, Viera, , , ,<br/> | ||
'''Other Gear ''' Outfit (explorers)alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, torches (10), trail rations (5 days), waterskin <br/> | '''Other Gear ''' Outfit (explorers)alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, torches (10), trail rations (5 days), waterskin <br/> | ||
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Revision as of 12:46, 20 April 2020
Toubib
Toubib
Hume Chemist (Doctor) 1
NG Medium Humanoid (Hume)
Init +2; Perception +6
Defense
AC 12, touch 12, flat-footed 10
HP 9 (1d8+1);
Fort +3, Ref +4, Will +2
Offense
Speed 30 ft.
Melee Strike, Unarmed +0 (1d3-1X2)
Ranged Bombs +2 (1d6+4 fire)
Statistics
Str 8, Dex 14, Con 12, Int 18, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats First Aid Training, Improvisational Healer, Craft Alchemical Item, Throw Anything
Traits
Skills
Acrobatics: +2
Appraise: +8
Bluff: +1
Climb: +-1
Craft (alchemy): +8
Craft (glass): +8
Diplomacy: +0
Disguise: +1
Escape Artist: +2
Fly: +2
Heal: +6
Intimidate: +0
Knowledge (geography): +9
Knowledge (history): +9
Knowledge (local): +10
Linguistics: +5
Perception: +6
Perform: +0
Profession (doctor): +6
Ride: +2
Sense Motive: +2
Stealth: +2
Survival: +2
Swim: +-1
Languages Common, Al Bhed, Viera, , , ,
Other Gear Outfit (explorers)alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, torches (10), trail rations (5 days), waterskin
Special Abilities
Favored Class Chemist,
Limit Breaks
Rallying Cry This Limit Break allows the sky pirate to make a loud shout, encouraging allies to be more courageous and to fight better. For the duration of 1 round + 1 round per four thief levels after 1st, all allies (including the sky pirate) is granted a morale bonus of +1 to attack rolls, skill checks, and saving throws as well as a +1 dodge bonus to armor class plus an additional +1 per four thief levels after 1st. This limit break requires only a swift action.)
Perfect Dodge (Su): This Limit Break makes the thief extremely agile. Any melee or range attacks automatically misses unless a natural roll of 20 is rolled, and even then, the critical threat is unconfirmed unless another natural roll of 20 is rolled. Any spells that require a Reflex saving throw are automatically made. This lasts for a duration of 1 round + 1 round per four thief levels after 1st. This limit break requires only a swift action.