Masks Grim: Difference between revisions
Line 2: | Line 2: | ||
GRIM<br> | GRIM<br> | ||
REAL NAME | REAL NAME: Unknown<br> | ||
Look<br> | Look<br> | ||
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Abilities<br> | Abilities<br> | ||
Someone or something changed you, made you into a perfect weapon: superhumanly tough, | Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests. | ||
incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests. | |||
Labels<br> | Labels<br> | ||
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Backstory<br> | Backstory<br> | ||
• Who changed you? | • Who changed you?<br> | ||
• How did you escape from them? | • How did you escape from them? <br> | ||
• Who, outside the team, tries to take care of you now? | • Who, outside the team, tries to take care of you now?<br> | ||
• Why do you try to be a hero? | • Why do you try to be a hero?<br> | ||
• Why do you care about the team? | • Why do you care about the team?<br> | ||
When our team first came together... | When our team first came together... |
Revision as of 01:35, 14 May 2020
The Bull
GRIM
REAL NAME: Unknown
Look
• ambiguous
• unclear
• calloused hands
• baggy clothing
• no costume
Abilities
Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests.
Labels
DANGER +2
FREAK +1
SAVIOR 0
SUPERIOR +1
MUNDANE -1
Conditions
❑ Afraid (-2 to directly engage a threat)
❑ Angry (-2 to comfort or support or pierce the mask) br>
❑ Guilty (-2 to provoke someone or assess the situation)
❑ Hopeless (-2 to unleash your powers)
❑ Insecure (-2 to defend someone or reject others’ influence)
Backstory
• Who changed you?
• How did you escape from them?
• Who, outside the team, tries to take care of you now?
• Why do you try to be a hero?
• Why do you care about the team?
When our team first came together... We defeated a dangerous enemy. Who or what was it?
Relationships
Ingenue is your love. You’ve opened up to them about the worst parts of your past.
Flechette is your rival. They tried to control you at a crucial moment.
Influence
Ingenue 1
Flechette 1
Bull Moves
❑ Punch everyone: Whenever you charge into a
fight without hedging your bets, you can shift
your Danger up and any other Label down.
❑ There when it matters: When you defend
someone, on a hit you can hold 1 instead of
choosing one from the list. Spend your hold when
they are in danger later to arrive on the scene
ready to help.
The Bull’s Heart
You always have exactly one love and one rival. You can change your love or rival at any time; give
the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action
that impresses your love or frustrates your rival.
Love:
Rival:
Choose a role you commonly fulfill for your love or rival:
❑ Defender: When you leap to defend your love or
rival in battle, roll + Danger instead of + Savior
to defend them.
❑ Friend: When you comfort or support your love
or rival, mark potential on a hit. When your love
or rival comforts or supports you, mark potential
when they roll a hit.
❑ Listener: When you pierce the mask of your
love or rival, you can always let them ask you a
question to ask them an additional question in
turn, even on a miss. These additional questions
do not have to be on the list.
❑ Enabler: When you provoke your love or rival,
roll + Danger if you are trying to provoke them to
rash or poorly thought out action.