MnM3 ATB Road Hogs - Kit Black: Difference between revisions

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Back to the Main Page [[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs]]
Back to the Main Page [[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs]]


==NAME==
==Kit Black==


Uplift:
Uplift: Housecat


:'''Strength''' +0
:'''Strength''' +2


:'''Stamina''' +0
:'''Stamina''' +3


:'''Agility''' +0
:'''Agility''' +8


:'''Dexterity''' +0
:'''Dexterity''' +0


:'''Fighting''' +0
:'''Fighting''' +8


:'''Intellect''' +0
:'''Intellect''' +0


:'''Awareness''' +0
:'''Awareness''' +4


:'''Presence''' +0
:'''Presence''' +0


'''SKILLS'''
'''SKILLS'''
:XX
:Athletics 3/+5
:Acrobatics 2/+10
:Deception 5/+5
:Insight 0/+4
:Perception 4/+8
:Stealth 4/+12
:Vehicles 12/+12


'''ADVANTAGES'''
'''ADVANTAGES'''
:XX
:Agile Feint
:Defensive Roll
:Equipment 3
:Great Endurance
:Move-By Attack
:Ranged Attack 6
:Skill Mastery Acrobatics
:Second Chance - Vehicles
:Uncanny Dodge
 


'''POWERS'''
'''POWERS'''
:XX
:Cat's Eyes Senses 1 Low-Light Vision (1 CP)
:Retractable Claws Close Damage 1 Str-Based  (1 CP) Wall Run Movement 2 Wall-Crawling, Only while moving, Only One Move Action (1 CP)
:Cat speed - Speed 1, Leaping 1 (2 CP
:Feature – Ninja Infiltration – Use Stealth as Technology for checks against security.


'''OFFENSIVE''': Initiative +0, Unarmed +0 (Close, Damage +0)
'''OFFENSIVE''': Initiative +8, Unarmed +0 (Close, Damage +2) Unarmed +0 (Close, Damage +0)


'''DEFENSIVE''': Dodge 10 (+0), Parry 10 (+0), Fortitude +0, Toughness +0, Will +0
'''DEFENSIVE''': Dodge 18 (+8), Parry 18 (+8), Fortitude +5, Toughness +4, Will +5


'''EQUIPMENT'''
'''EQUIPMENT'''
: XX
: XX


'''Point Totals''' 90PP = Attributes + Skills + Advantages + Powers + Defenses
'''Point Totals''' 90PP = 50 Attributes + 15 Skills + 16 Advantages + 6 Powers + 3 Defenses


'''COMPLICATIONS'''
'''COMPLICATIONS'''
:XX
:XX
'''Background'''

Revision as of 17:29, 12 June 2020

Back to the Main Page [[1]]

Kit Black

Uplift: Housecat

Strength +2
Stamina +3
Agility +8
Dexterity +0
Fighting +8
Intellect +0
Awareness +4
Presence +0

SKILLS

Athletics 3/+5
Acrobatics 2/+10
Deception 5/+5
Insight 0/+4
Perception 4/+8
Stealth 4/+12
Vehicles 12/+12

ADVANTAGES

Agile Feint
Defensive Roll
Equipment 3
Great Endurance
Move-By Attack
Ranged Attack 6
Skill Mastery Acrobatics
Second Chance - Vehicles
Uncanny Dodge


POWERS

Cat's Eyes Senses 1 Low-Light Vision (1 CP)
Retractable Claws Close Damage 1 Str-Based (1 CP) Wall Run Movement 2 Wall-Crawling, Only while moving, Only One Move Action (1 CP)
Cat speed - Speed 1, Leaping 1 (2 CP
Feature – Ninja Infiltration – Use Stealth as Technology for checks against security.

OFFENSIVE: Initiative +8, Unarmed +0 (Close, Damage +2) Unarmed +0 (Close, Damage +0)

DEFENSIVE: Dodge 18 (+8), Parry 18 (+8), Fortitude +5, Toughness +4, Will +5

EQUIPMENT

XX

Point Totals 90PP = 50 Attributes + 15 Skills + 16 Advantages + 6 Powers + 3 Defenses

COMPLICATIONS

XX


Background