Brahnamin's Characters - Trickster: Difference between revisions
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:'''Keeper of the Dice of Bone and Iron''' | :'''Keeper of the Dice of Bone and Iron''' | ||
:Entrusted to you by the Fox himself, these dice might reveal another's secrets to you - | :Entrusted to you by the Fox himself, these dice might reveal another's secrets to you - or they might spill your secrets to another. Tools of the Trickster, you never know which you'll get. | ||
==Approaches== | ==Approaches== |
Revision as of 16:21, 16 June 2020
Alice Fletcher
"The advantage of the knife is never having to reload."
Mantle :: Trickster
Your parent was a demigod devoted to acts of trickery and deception for any number of reasons. You have to figure out how you're going to deal with that legacy.
Unique Conditions
- Physical Transformation: (lasting) Mark this condition when changing into your animal form. Clothing and belongings on your person do not change with you. While this condition is marked, the following apply:
- Take the Form of the Fox Aspect
- Swap Focus/Guile and Flair/Intellect approaches
- Gain inherent Abilities and Limitations of the Fox and Adjust Scale by activity
Character Aspects
High Concept
- Reluctant Daughter of Fox the Trickster
- Your sire was a demigod, a trickster, and you don't always know what to do with that.
Trouble Aspect
- Everyone Knows My Dad
- Fox the Trickster earned a vicious reputation in the supernatural community. You wear that reputation like the proverbial millstone.
Free Aspects
- "Hexen-freude, Bitches!"
- The energy of a demigod courses through your veins, and it does not play nice with modern technology - a trait you've been known to put to good use.
- Bastard by Birth, Kind by Choice
- You can't help how you're born, but you can govern how you act.
- Keeper of the Dice of Bone and Iron
- Entrusted to you by the Fox himself, these dice might reveal another's secrets to you - or they might spill your secrets to another. Tools of the Trickster, you never know which you'll get.
Approaches
Note: Bold approaches indicate Human form, and [Bracketed] approaches indicate Fox form
Focus [Guile]
Intellect / Haste [Flair / Haste]
Guile / Force [Focus / Force]
Flair [Intellect]
Core Stunts
- Trickster's Wards: You utilize a set of powerful wards to wield the latent magic within you. Choose two different combinations of approach and action, then name the effect associated with them. Either combination grants +2, with scale (page 182) determined by the GM. You cannot use your wards in Fox form.
- Crazy Like a Fox [Intellect/CAA] Orange glowing glyphs appear like frolicking foxes, causing those near you to believe you are about to do something vastly different than what you are actually going to do.
- Bending the Real [Focus/Overcome] A circle of glowing green glyphs rotate in the air in front of you and tiny shifts in reality happen.
- Shifting Adept: When you transform into your animal form, your clothes and anything else on your person likewise transform and return undamaged when you shift back. Anything stored in this way is perfectly concealed and can be affected only from within the Nevernever
Additional Stunts
- More Trickster's Wards: You are versed in a wider variety of wards. Choose a third combination of approach and action, per the Trickster's Ward stunt. Although this stunt may be taken repeatedly, the same combination of approach and action may not be repeated. You cannot use your wards in Fox form.
- Forbidding [Focus/Defense] A glowing line of blue glyphs appears, and an invisible barrier materializes between an attack and its intended target.
- Briar Patch: You are able to quickly cross short distances by briefly sidestepping reality. Gain +2 to use Haste to Defend or Create an Advantage.
- Fleeting Transformation: Use of the transformative magic is practically reflexive to you. Treat the Physical Transformation condition as sticky, requiring no time or rest between activations.
Stress & Conditions
Stress
In Peril
Doomed
Indebted
Refresh