SavageIronKingdomsSWAE: Difference between revisions
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== HOUSE-RULES == | == HOUSE-RULES == | ||
:Damage Raises: For each raise that you roll on your Attack die, adds +1d6 damage. | :'''Damage Raises''': For each raise that you roll on your Attack die, adds +1d6 damage. | ||
:Exploding Dice: all dice rolls can explode BUT only once each. | :'''Exploding Dice''': all dice rolls can explode BUT only once each. | ||
: | :'''Heroic Recovery''': At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal Recovery test, with any success you recover one Wound. | ||
:'''Run Dice''': Changed to d4+2 (instead of d6) or 1d3+1 (for d4) or d6+2 (for a d8), etc. | |||
:Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) or d6+2 (for a d8), etc. | |||
== CHARACTER CREATION == | == CHARACTER CREATION == |
Revision as of 17:39, 19 July 2020
RULES & SETTING
- Setting Rules (SWAE pg. 136-145) – Born a Hero (ignore rank requirement at character creation), Convictions (awards given turn play; gain a +1d6 to a roll; which can also ace), High Adventure (benny to gain a combat edge you qualify for), Multiple Languages (start with ½ Smarts die in language, one that must be your native tongue), Unarmed Heroes (heroes who don’t wear armor gain +2 bonus to Soak rolls).
- Common Languages: Dwarf – Rhulic; Elf – Ios and Nyss; Human dialects include - Caspian, Cygnaran, Khadorian, Khurzic, Llaelese, Ordic, Scharde and Urnyak; “Savage Races” – Molgur dialects include – Goblin, Ogrun and Trollkin. Uncommon and Secret languages require special training and/or access to them.
HOUSE-RULES
- Damage Raises: For each raise that you roll on your Attack die, adds +1d6 damage.
- Exploding Dice: all dice rolls can explode BUT only once each.
- Heroic Recovery: At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal Recovery test, with any success you recover one Wound.
- Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) or d6+2 (for a d8), etc.
CHARACTER CREATION
- Novice Exceptional Heroes.
- Choose one of the Common Races.
- 6 points for Attributes, each starting at a base d4 for free with a maximum starting attribute of a d12.
- 15 points for Skills (plus starting basic levels), with a maximum starting skill rating of a d12.
- One free Edge, must still qualify (except for Rank).
- One Major and two Minor Hindrance, or Two Major Hindrance or four Minor Hindrances.
- Starting Cash – 1,000 copper ($; Minor Flaw +1,000 copper/$), plus all characters begin with two setting of basic clothing.