Newton 'Ace' Jaenke: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 5: Line 5:
''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/])
''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/])


'''Attributes'''
'''ATTRIBUTES'''
*Agility d10
*Agility d10
*Smarts d6
*Smarts d6
Line 16: Line 16:
:'''Parry''' 5
:'''Parry''' 5
:'''Toughness''' 9 (4)
:'''Toughness''' 9 (4)


'''Weapons'''
'''Weapons'''
Line 34: Line 35:


'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD
'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD


'''EDGES'''
'''EDGES'''
Line 40: Line 42:
*Marksmen
*Marksmen
*Quick
*Quick


'''HINDRANCES'''  
'''HINDRANCES'''  
Line 45: Line 48:
*Loyalty (Minor)
*Loyalty (Minor)
*Overconfidence (Major)
*Overconfidence (Major)


'''Gear''': Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)
'''Gear''': Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)
Line 50: Line 54:


Credits on hand: 10
Credits on hand: 10


''Raises: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen''
''Raises: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen''

Revision as of 17:14, 23 July 2020

Back to Have Rocketship Will Travel WIKI[1]

Newton 'Ace' Jaenke

Human Male Brash pilot (Image[2])

ATTRIBUTES

  • Agility d10
  • Smarts d6
  • Spirits d6
  • Strength d6
  • Vigor d6

DERIVED TRAITS

Pace 6
Parry 5
Toughness 9 (4)


Weapons

  • Laser Pistol - Shooting d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).


SKILLS:

  • Athletics d6
  • Drive d4
  • Common Knowledge d4
  • Fighting d6
  • Notice d6
  • Persuasion d4
  • Pilot d10
  • Repair d6
  • Shooting d10
  • Stealth d6

Languages: Earthlang (Native), Sem d6, V'Tori d6, TBD


EDGES

  • Ace
  • Dodge
  • Marksmen
  • Quick


HINDRANCES

  • Greedy (Minor)
  • Loyalty (Minor)
  • Overconfidence (Major)


Gear: Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)

*Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

Credits on hand: 10


Raises: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen