Landsoftheblacksea:Main Page/players/gabriel malavielle: Difference between revisions
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==Magic== | ==Magic== | ||
:'''Invoker''' | :'''Invoker''' | ||
:*'''Opposed schools''': Enchantment/Charm & Conjuration/Summoning | :*'''Opposed schools''': Enchantment/Charm & Conjuration/Summoning | ||
Line 37: | Line 36: | ||
:*'''Invocation magic''': Target takes -1 save to resist | :*'''Invocation magic''': Target takes -1 save to resist | ||
:*'''Learning spells''': +15% Invocation, -15% other schools | :*'''Learning spells''': +15% Invocation, -15% other schools | ||
*'''Level 1''': (2), (1), (bonus Invoke) | |||
==Languages and Proficiencies== | ==Languages and Proficiencies== |
Revision as of 20:21, 24 August 2020
A rakish young noble who was sent out of sight and mind to an Academy where he eventually found his calling as an Invoker.
Basics
- Chaotic Neutral Mage (Invoker) Level: 2
- Height: X'XX", Weight: XXXlbs, Hair: XXXX, Eyes: XXXX, Age: XX
- Background: XXXXXXX nobleman, real name Gabriel XXXXXXX
- Basic description:
Attributes and Secondary Stats
- STR: 10 (Wt. Allowed 40lbs, Max Press 115lbs, Bend Bars/Lift Gates 2%)
- DEX: 18 (Reaction Adj +3, Missile Attack Adj +3, Defense Adjustment -4)
- CON: 16 (Hit Point Adj +2, System Shock 95%, Resurrection Survival 96%)
- INT: 18 (+10% XP, # of Languages 7, Spell Lvl 9th, Learn spell 85%, Max 18 spells/lvl)
- WIS: 8
- CHA: 10 (Max 4 Henchmen)
- Hit Points: XX (hit points rolled: 2d4+4)
- Armour Class: XX
- Saving Throws - Paralyzation, Poison or Death Magic XX, Rods, Staff or Wands XX, Petrification or Polymorph XX, Death Magic XX, Spells XX (+1 v. Invocation)
- THAC0: XX
Weapon Attacks
- Staff
- Dagger
- Sling +X to hit
- Dart +X to hit
- Thrown dagger +X to hit, damage XdX
Magic
- Invoker
- Opposed schools: Enchantment/Charm & Conjuration/Summoning
- Invocation magic: +1 save to resist
- Invocation magic: Target takes -1 save to resist
- Learning spells: +15% Invocation, -15% other schools
- Level 1: (2), (1), (bonus Invoke)
Languages and Proficiencies
- Languages: [Homeland], (7), (6), (5), (4), (3), (2), (1)
- Weapon Proficiency:
- Non-Weapon Proficiency: Animal Lore (Int), Bowyer/Fletcher (Dex -1), Hunting (Wis -1), Mountaineering (N/A), Set Snars (Dex -1), Tracking (Wis)
Equipment
Studded Leaher armour (AC 7; Wt. 25lbs), Composite Long bow (ROF 2/1; Wt. 3lbs), 5 flight arrows (Range 60/120, Damage 1d6/1d6) and 15 sheaf arrows (Range 40/80, Damage 1d8/1d8) with quiver (2lbs), Longsowrd (Damage 1d8/1d12; Wt. 4lbs), Short Sword (Damage 1d6/1d8; Wt. 3lb), Common Clothing (belt, soft boots, breeches, cloth claok, glovs, knife sheath, total wt. 9), Backpack (Wt. 2lbs) carrying blanket, flint & steel, 50ft Silk rope, Whetstone (total Wt. 14lbs)
- Total Weight Carried: 43lb +13lbs in backpack (58lbs)
- unencumbarance: up to 45lbs
- light encumbrance: 46-69lbs
- moderate encumbrance: 70-93lbs
- heavy encumbrance: 94-117lbs
- severe encumbrance: 118-140lbs
Equipment
Clothing | 5 lbs |
Banded mail + medium shield | 35 lbs |
Spear | 5 lbs |
Footman's mace | 10 lbs |
Short bow | 20 lbs |
20 arrows | 2 lbs |
Backpack | 2 lbs |
Small pouch | 0.5 lbs |
pouch of hard-shelled nuts | 0.5 lbs |
Hooded lantern | 2 lbs |
lamp oil | 1 lbs |
Quiver | 1 lbs |
Soap | 1 lbs |
Whetstone | 1 lbs |
Wineskin | 1 lbs |
Blanket | 3 lbs |
Flint and Steel | - |
Keepsake locket with family crest | - |
Total | 72 lbs |