Illusionism: Difference between revisions
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|True Sight 3 3 Turns 0 (24) Self White Noise 2 + 1/turn Maintained * * | |True Sight 3 3 Turns 0 (24) Self White Noise 2 + 1/turn Maintained * * | ||
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Fourth Level | {| class="wikitable" | ||
! Fourth Level | |||
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|Blinding Light 6 + 2/turn Maintained 12 3” Radius Area | |||
|Darkness 5 6 + L Turns 24 6” Radius| | |||
|Stench 6 + 2/turn Maintained 12 3” Radius | |||
|Confusion 5 + 1/turn Maintained 12 max 6 × 6 × 2 Area | | |||
|Controlled Illusion 5 + 2/phase Maintained 24 6” Radius | |||
|Delusion 6 + 1/turn Maintained 12 Individual | |||
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|Illusionary Bands 6 Dispel 12 1” Cube Immobilization 5 + 1/turn Maintained 12 Individual | |||
|Mass Invisibility 10 + radius Dispel, broken 0 Variable radius | |||
|Massmorph 7 Dispel 0 (24) 24” Radius |Micro-Phantasm + 10% 5 1 Dex count 24 Individual | |||
Micro-Shadow Missile + 10% 4 + 4/missile 1 | |||
|Magic phase 15 Individual Mind Blank Self 6 6 + L 0 Self | |||
|One-Way Darkness 6 + 2/turn Maintained 6 ½ × 6 × 2 Wall | |||
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|Percentile Illusion Negation 6 1 Magic phase 24 Individual | |||
|Phantom 6 + 1/turn Maintained 6 1 | |||
|Phantom Picture Window 6 Dispel 6 2 × 2 window Read Magic 2 1 Reading ½ Individual | |||
|Dispel 24 12 × 12 × 2 Area | |||
|Shadow Wall 4 + 2/turn Maintained 6 ½ × 6 × 2 Wall | |||
|Spellbind 7 Dispel 12 6 × 6 × 2 Area * | |||
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|Sustained Phantasm 6 + 3/phase Maintained 24 Sight Vertigo 5 2-12 Turns 24 Individual | |||
Fifth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Befuddlement 9 + 3/turn Maintained 0 (3) 3” Radius Broadfield Hallucination 12 Dispel 24 max 24” Radius Chaos 8 + 2/turn Maintained 24 1” Cube / L Combine Illusions 6 Up to 3 turns * * Detection Jamming 5/type 6 Turns 0 Self Dreamland 8 3 Turns 24 3” Cube Extend Illusion 4 + 1/level x 2 * * Feeblemind 8 Dispel 24 Individual Hypnotic Image 10 * 12 6 × 6 × 2 Area Illusionary Prison 8 + 2/turn Maintained 18 2” Radius Light of Truth 7 1 Magic phase 0 (6) 6” Radius Mass Suggestion 10 Dispel 12 6 × 6 × 2 Area Maze 12 6 Turns 12 6 × 6 × 2 Area Phantasm + 20% 8 1 Dex count 24 Sight Programmed Illusion 7 + 3/turn Maintained 24 3” Cube, moveable Projected Image 7 + 1/turn Maintained 24 1 Image Shadow Missile + 20% 5 + 3/missile 1 Magic phase 15 Individual Super-Invisibility 9 Dispel, broken 12 Individual Sustained Phantasm + 10% 7 + 3/phase Maintained 24 Sight Ultra-Invisibility 9 Dispel, broken 12 Individual Illusionist Spells Revised 6/22/2000 6:13:00 PM 5-4 Illusionist Spells and Descriptions | Fifth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Befuddlement 9 + 3/turn Maintained 0 (3) 3” Radius Broadfield Hallucination 12 Dispel 24 max 24” Radius Chaos 8 + 2/turn Maintained 24 1” Cube / L Combine Illusions 6 Up to 3 turns * * Detection Jamming 5/type 6 Turns 0 Self Dreamland 8 3 Turns 24 3” Cube Extend Illusion 4 + 1/level x 2 * * Feeblemind 8 Dispel 24 Individual Hypnotic Image 10 * 12 6 × 6 × 2 Area Illusionary Prison 8 + 2/turn Maintained 18 2” Radius Light of Truth 7 1 Magic phase 0 (6) 6” Radius Mass Suggestion 10 Dispel 12 6 × 6 × 2 Area Maze 12 6 Turns 12 6 × 6 × 2 Area Phantasm + 20% 8 1 Dex count 24 Sight Programmed Illusion 7 + 3/turn Maintained 24 3” Cube, moveable Projected Image 7 + 1/turn Maintained 24 1 Image Shadow Missile + 20% 5 + 3/missile 1 Magic phase 15 Individual Super-Invisibility 9 Dispel, broken 12 Individual Sustained Phantasm + 10% 7 + 3/phase Maintained 24 Sight Ultra-Invisibility 9 Dispel, broken 12 Individual Illusionist Spells Revised 6/22/2000 6:13:00 PM 5-4 Illusionist Spells and Descriptions | ||
Sixth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Amnesia 10 Dispel 3 Individual Anti-Illusion Shell 8 12 0 Self Five Sense Illusion 12 + 2/turn Maintained 24 Sight Five-Sense Weather 9 + 3/turn Maintained 24 Sight Indetectability 10 3 0 Self Micro-Feeblemind 11 Dispel 24 Individual Micro-Phantasm + 20% 10 1 Dex count 24 Individual Micro-Shadow Missile + 20% 6 + 5/missile 1 Magic phase 15 Individual Mirrorwall 9 + 2/turn Maintained 12 0 × 6 × 2 Wall Prismatic Illusion Spray 12 1 Dex count 12 Sight Prismatic Illusion Wall 15 + 5/turn Maintained 12 0 × 6 × 2 Wall Reflect Detect By Implements 10 1 Day 3 Individual Reflect Illusion 12 3 Turns 0 Self Simulacrum 10 + 4/turn Maintained 24 1 Image Terror 15 * 0 12 × 12 Cone * | Sixth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Amnesia 10 Dispel 3 Individual Anti-Illusion Shell 8 12 0 Self Five Sense Illusion 12 + 2/turn Maintained 24 Sight Five-Sense Weather 9 + 3/turn Maintained 24 Sight Indetectability 10 3 0 Self Micro-Feeblemind 11 Dispel 24 Individual Micro-Phantasm + 20% 10 1 Dex count 24 Individual Micro-Shadow Missile + 20% 6 + 5/missile 1 Magic phase 15 Individual Mirrorwall 9 + 2/turn Maintained 12 0 × 6 × 2 Wall Prismatic Illusion Spray 12 1 Dex count 12 Sight Prismatic Illusion Wall 15 + 5/turn Maintained 12 0 × 6 × 2 Wall Reflect Detect By Implements 10 1 Day 3 Individual Reflect Illusion 12 3 Turns 0 Self Simulacrum 10 + 4/turn Maintained 24 1 Image Terror 15 * 0 12 × 12 Cone * |
Revision as of 21:38, 29 August 2020
Illusionist Spells
First Level | |||||
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Alter Scent 3 Dispel 3 Individual | Alter Taste 3 Dispel 3 Individual | Alter Touch 3 Dispel 3 Individual | Blending In Place 3 1 Turn/L 0 Self | Create Noise 2 + 1/turn Maintained 6 Individual | Create Smell 2 + 1/turn Maintained 6 Individual |
Create Taste 2 + 1/turn Maintained 6 Individual | Darkness 3 + 1/turn Maintained 0 3” Circle | Detect Illusion 1 1 Magic phase 1 per L, max. 24 Individual | Disguise Object 3 Dispel, broken 3 1 Object | Disguise Self 3 | Dispel, broken 0 Self |
Foxfire 2 6 Turns 1 1/36” ball | Hide Object 2 1 Phase/L 1 1” Cube | Hypnotism 3 Dispel, broken 9 (24) Individual | Illusion 4 + 1/turn Maintained 24 L/2” Ball | Individual Silence 2 Dispel, broken 3 | Individual Itch 2 1-4 Phases 12 |
Individual Light 2 + 1/turn Maintained 0 3” Circle | Magic Aura 2 Dispel 3 Individual | Minor Change 2 Dispel 3 Individual | Mirror 2 1 Turn 6 1/6” Square | Numbness 2 1-6 Turns 12 Individual | Read Illusionist Magic 1 1 Reading ½ Individual |
Read Languages 1 1 Reading 1 Individual | Silence, 1” Radius 2 6 Turns 12 1” Circle | Sleight of Hand 3 1 Turn 0 Self | Ventriloquism 2 1 Turn 0 (6) Self | Wall of Fog 3 3 Turns 12 ½ × 6 × 2 Wall |
Second Level | |||||
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Area Itching 5 1-4 Turns 12 3 × 3 × 1 | Area Area Numbness 4 1-6 Turns 12 3 × 3 × 1 | Area Blinding Light 2 + 1/turn Maintained (1-6 T) 0 (1) 24” Radius | Blindness 3 1-6 Turns 12 Individual | Change Self 5 Dispel 0 | Conceal Tracks 5 Dispel 0 6 or 12 Circle * |
Continual Light 4 Dispel 12 12” Circle | Create Flavor 3 3 Turns 6 Individual | Create Scent 3 3 Turns 6 Individual | Create Sound 3 1 Turn 6 Individual | Detect Magic 2 1 Magic phase 1 Individual | Disguise Others 4 Dispel, broken 3 Individual |
Displacement 2 + 1/turn Maintained 1 Self | Distant Weather 3 + 1/turn Maintained 24 Any area within 24” | Flash 3 1 Phase (1 Turn) * 6 (24) Point | Fog 3 3 Turns 0 3” Circle Hallucination 3 1 Turn 12 | Individual Hypnotic Pattern 4 * 12 max 6 × 6 × 2 Area | Invisibility 3 Dispel, broken 24 Individual |
Lightwall 3 + 1/turn Maintained 6 ½ × 6 × 2 Wall | Misdetection 3 3 Turns 0 Self | Phantasm 3 Until touched 24 Sight | Pyrotechnics 3 1 Turn 24 Sight | Shadow Missile 3 + 1/missile 1 Dex count/missile 15 Individual | Shapechange 4 Dispel 12 Individual |
Silence, 3” Radius 3 6 Turns 12 3” Circle | Smoke Cloud 4 3 Turns 0 3” Circle Stench 2 + 1/turn Maintained * * | True Sight 3 3 Turns 0 (24) Self White Noise 2 + 1/turn Maintained * * |
Third Level | |||||
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Activate Wand 2 1 Dex count 0 Individual | Change Landscape 5 Dispel 0 (12) 12” Radius | Change Object 5 Dispel 3 Individual | Change Others 6 Dispel 3 Individual Color | Spray 5 1 Dex count * 0 12 × 6 Cone | Concealment 5 3 Turns 0 Self Continual |
Darkness 5 Dispel 0 (12) 12” Radius | Deafness 3 1-6 Turns 12 Individual | Dispel Illusion 4 1 Dex count 6 1 Illusion | Fear 6 1 Dex count * 0 6 × 3 Cone | Hallucinatory Terrain 7 Dispel, broken 24 Sight | Hide Spellcasting 4 3 Turns 0 Self |
Hypnotic Pattern + 10% 5 * 12 max 6 × 6 × 2 Area | Hypnotic Picture 6 + 2/turn Maintained 3 (24) 6 × 6 × 2 Area | Illusionary Script 3 * 3 6 sq. in. | Invisibility, 3” Radius 4 Dispel, broken 0 3” Radius | Magic Mouth 3 Till activated 3 Individual | Micro-Itching 3 1-4 phases 12 Individual |
Micro-Phantasm 4 1 Dex count 24 Individual | Micro-Shadow Missile 3 + 3/missile 1 Magic phase 15 Individual | Mirror Image 5 + 1/turn Maintained 6 1-4 Images | Moveable Darkness 4 + 1/turn Maintained 0 (1) 1” Radius | Pastorale 6 Dispel 0 12” Radius Phantasm + 10% 4 1 Dex count 24 | Sight Shadow Missile + 10% 4 + 2/missile 1 Dex count 15 Individual |
Size Change 5 Dispel 12 Individual | Sleep 5 Dispel, broken 24 6 × 6 × 2 Area | Suggestion 5 Dispel, broken 9 (24) Individual | Wizard Light 3 + 1/turn Maintained 0 (24) 24” Radius |
Fourth Level | ||||||
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Blinding Light 6 + 2/turn Maintained 12 3” Radius Area | Stench 6 + 2/turn Maintained 12 3” Radius | Controlled Illusion 5 + 2/phase Maintained 24 6” Radius | Delusion 6 + 1/turn Maintained 12 Individual | |||
Illusionary Bands 6 Dispel 12 1” Cube Immobilization 5 + 1/turn Maintained 12 Individual | Mass Invisibility 10 + radius Dispel, broken 0 Variable radius | Micro-Phantasm + 10% 5 1 Dex count 24 Individual
Micro-Shadow Missile + 10% 4 + 4/missile 1 |
Magic phase 15 Individual Mind Blank Self 6 6 + L 0 Self | One-Way Darkness 6 + 2/turn Maintained 6 ½ × 6 × 2 Wall | ||
Percentile Illusion Negation 6 1 Magic phase 24 Individual | Phantom 6 + 1/turn Maintained 6 1 | Phantom Picture Window 6 Dispel 6 2 × 2 window Read Magic 2 1 Reading ½ Individual | Dispel 24 12 × 12 × 2 Area | Shadow Wall 4 + 2/turn Maintained 6 ½ × 6 × 2 Wall | Spellbind 7 Dispel 12 6 × 6 × 2 Area *
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Sustained Phantasm 6 + 3/phase Maintained 24 Sight Vertigo 5 2-12 Turns 24 Individual
Fifth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Befuddlement 9 + 3/turn Maintained 0 (3) 3” Radius Broadfield Hallucination 12 Dispel 24 max 24” Radius Chaos 8 + 2/turn Maintained 24 1” Cube / L Combine Illusions 6 Up to 3 turns * * Detection Jamming 5/type 6 Turns 0 Self Dreamland 8 3 Turns 24 3” Cube Extend Illusion 4 + 1/level x 2 * * Feeblemind 8 Dispel 24 Individual Hypnotic Image 10 * 12 6 × 6 × 2 Area Illusionary Prison 8 + 2/turn Maintained 18 2” Radius Light of Truth 7 1 Magic phase 0 (6) 6” Radius Mass Suggestion 10 Dispel 12 6 × 6 × 2 Area Maze 12 6 Turns 12 6 × 6 × 2 Area Phantasm + 20% 8 1 Dex count 24 Sight Programmed Illusion 7 + 3/turn Maintained 24 3” Cube, moveable Projected Image 7 + 1/turn Maintained 24 1 Image Shadow Missile + 20% 5 + 3/missile 1 Magic phase 15 Individual Super-Invisibility 9 Dispel, broken 12 Individual Sustained Phantasm + 10% 7 + 3/phase Maintained 24 Sight Ultra-Invisibility 9 Dispel, broken 12 Individual Illusionist Spells Revised 6/22/2000 6:13:00 PM 5-4 Illusionist Spells and Descriptions Sixth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Amnesia 10 Dispel 3 Individual Anti-Illusion Shell 8 12 0 Self Five Sense Illusion 12 + 2/turn Maintained 24 Sight Five-Sense Weather 9 + 3/turn Maintained 24 Sight Indetectability 10 3 0 Self Micro-Feeblemind 11 Dispel 24 Individual Micro-Phantasm + 20% 10 1 Dex count 24 Individual Micro-Shadow Missile + 20% 6 + 5/missile 1 Magic phase 15 Individual Mirrorwall 9 + 2/turn Maintained 12 0 × 6 × 2 Wall Prismatic Illusion Spray 12 1 Dex count 12 Sight Prismatic Illusion Wall 15 + 5/turn Maintained 12 0 × 6 × 2 Wall Reflect Detect By Implements 10 1 Day 3 Individual Reflect Illusion 12 3 Turns 0 Self Simulacrum 10 + 4/turn Maintained 24 1 Image Terror 15 * 0 12 × 12 Cone * |