Stakmar: Difference between revisions
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**Overrun Maneuver | **Overrun Maneuver | ||
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target) | **Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target) | ||
***Enter Rage: 1/6 each round, +1 per | ***Enter Rage: 1/6 each round, +1 per round, +1 if injured | ||
***End Rage: Roll under Wisdom on 3d6 | ***End Rage: Roll under Wisdom on 3d6 each round after all enemies defeated | ||
*Knacks | *Knacks |
Revision as of 14:32, 31 August 2020
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.
Rank
- Human Berserker 6 (full PC)
- XP: ???/6d8+18
- Alignment: Neutral
Attributes
- STR 16 (+2)
- INT 9 (+0)
- WIS 12 (+0)
- DEX 11 (+0)
- CON 18 (+3)
- CHA 14 (+1)
Skills
- Languages: Common
- General Skills
- Jump 8+
- Climb 13+
- Swimming 13+
- Bargain 9+
- Sailing 15+
- Class Abilities
- Weapon Proficiency: Sword, Hand-axe, Longbow
- Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack)
- Overrun Maneuver
- Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target)
- Enter Rage: 1/6 each round, +1 per round, +1 if injured
- End Rage: Roll under Wisdom on 3d6 each round after all enemies defeated
- Knacks
- Self Improvement (+1 Str/Con)
- Controlled Rage (roll twice to Enter or Exit Rage)
Combat
- AC 4 (Chain+Shield)
- HP ???
- Movement Rate 90'
- Initiative Modifier 0
- Attacks
- Sword: THACO 13 1d8+2 (1d8+8 while raging)
- Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown
- Longbow: THACO 15 1d6, range 70/140/210
- Saves:
- Petrification & Paralysis 11
- Poison & Death 9
- Blast & Breath 11
- Staves & Wands 10
- Spells 13
Equipment
- Encumbrance: 670 (590 without pack = 90' move)
- Sword (60)
- Hand-axes (30)
- Shield (100)
- Chain Mail (400)
- Backpack (80)
- Hammer + 12 Iron Spikes
- Mirror
- Rations (iron, 7 days)
- Sack (large)
- Water skin
- Torch (6)
- Flint&Steel
- Rope 50'