Items of Interest from Against The Giants: Difference between revisions

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In the absence of counterclaims, Possum Pouch and Rod of Revealing transferred to K's sheet
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==Wondrous Items==
==Wondrous Items==
*Belt of Strength +4, Gregor's old one
*Belt of Strength +4, Gregor's old one
*Possum pouch (12”x 3”wide pouch DC30 on search) (INTERESTED! -Kazoth)
*Boots of Striding and springing (+10’ speed/+5 jump)
*Boots of Striding and springing (+10’ speed/+5 jump)
*Eyes of Doom
*Eyes of Doom
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*Bag of Holding Type IV
*Bag of Holding Type IV
*+6 Belt of Giant Strength (Taken by Albard - off the table.)
*+6 Belt of Giant Strength (Taken by Albard - off the table.)
*Periapt of Wisdom +4(gone to albard)
*Periapt of Wisdom +4(gone to albard)
*+3 Cloak of Protection  
*+3 Cloak of Protection  
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*Wand of Dispel Magic 10th (30) (Isaac takes it)
*Wand of Dispel Magic 10th (30) (Isaac takes it)
*Rod of Flame Extinguishing (Albard Interested)
*Rod of Flame Extinguishing (Albard Interested)
*Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod (suggest Kazoth take it)


==Scrolls==
==Scrolls==

Revision as of 14:02, 18 December 2006

Against The Giants Campaign

Items- Unassigned (So go for it)

Items for Sale

These are items that I don't think many of us would be interested in and so have grouped here. Feel free to make corrections. -WombleHunter

  • +1 Brilliant Energy Ghost Touch Scimitar (Sheds light)
  • 20 shuriken +1 flaming
  • +3 Large GreatClub x2
  • +3 Large Great Clubs x4
  • assassin’s dagger
  • Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
  • +3 Large Twilight Mithril Chain Shirt
  • Large Rhinohide x2
  • +3 Large Chain Shirts x4
  • Eversmoking Bottle
  • +1 Cloak of Resistance x4
  • 24 collars of obedience
  • Amulet of Natural Armour +1
  • Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
  • Deck of Illusions
  • +2 heavy mace of wounding
  • +2 Light Blackwood Shield (+3 AC)
  • Ring of the Ram (24c)
  • Ring of Protection +2
  • Rod of withering
  • Rod of the Viper
  • Staff of the Woodslands (39)

Weapons & Armor

Weapons

  • Trailmaker +3 Longsword: Wounding (to party)
  • The Sword Tang (A Rapier +1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day); Added Deadly Precision
  • Large +1 Dagger of Venom (Nosnra-Sim can take)
  • Great sword, +2 Flaming Burst, ‘Gwyndor’ CG, Int 10, Wis 12, Cha 12, Empathy, Cure moderate wounds (2d8+3) 3/day on wielder (Aukan has taken)
  • Great Sword, +1, Flaming Burst Magebane, ‘Nularcos’ NG, Int 13 Wis 13, Cha 10, Empathy, 10 ranks Spellcraft, detect magic at will
  • warhammer, Dwarven Thrower
  • Shortbow Comp (+2str bonus) +1
  • Soltus, epic kukri:+3 throwing returning undead dread sacred power silver kukri

Can Detect Undead at will, Daylight 3/day, wielder cannot be blinded, can see through any darkness, True Sight 1/day LN (Gregor interested? not Soleghur?)

Armor

  • large mithril chain shirt +3, wild, glamered Twilight (Nosnra-Sim can use it)
  • +7 Mithril Chain Shirt, Twilight (Isaac took it; 0% spell failure!)

Ammunition

  • 12 Alchemical silver, Masterwork.
  • 6 Adamantine, Masterwork.
  • 12 Cold Iron. Masterwork
  • 6 Darkwood Masterwork
  • 4 alchemical arrows Masterwork
  • 20 normal arrows Masterwork
  • 2 acidic fire heads
  • 2 Alchemists fire bullet

Wondrous Items

  • Belt of Strength +4, Gregor's old one
  • Boots of Striding and springing (+10’ speed/+5 jump)
  • Eyes of Doom
  • Pearl of power (2nd)
  • Pearl of power (4th)
  • Wind Fan
  • Bag of Holding Type IV
  • +6 Belt of Giant Strength (Taken by Albard - off the table.)
  • Periapt of Wisdom +4(gone to albard)
  • +3 Cloak of Protection
  • +2 Gloves of Dexterity x2 (Isaac took a pair)
  • 2 amulets of Natural Armor +4 (1 to Aukan)
  • Amulet of Proof against Detection and Location
  • Necklace of Adaptation
  • Belt of Many pockets (give to Soleghur?)
  • Thought Bottle
  • Boots of Striding and Springing (Aukan has taken)
  • Cloak of Charisma +6 (Aukan has taken)
  • Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
  • 1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.

Psionic

  • crystal mask of insightful detection
  • a pair of gloves of object reading

Rings

  • 2 rings of protection +4 (Isaac has one, would like one for Nosnra-Sim)
  • Ring of Freedom of Movement
  • Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute) (Isaac is keeping custody, as he's neutral enought to use it.)
  • Ring of Mind Shielding Albard Interested)
  • Ring of Evasion
  • 4 rings +4 protection (Albard Interested in one, Aukan has taken one)
  • Ring of lore (Stone Tell, Legend Lore 1/week, and allows wearer to find glyphs, symbols, etc. using search as if a rogue)
  • +5 ring of Protection
  • Ring of Universal Energy Resistance, Minor (Albard Interested)

Wands, Staffs, and Rods

  • Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)
  • Wand of Magic Missile (7th) (8c) (Isaac takes it)
  • Wand of Charm Animal ........ 187.5 gp to recharge
  • Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)
  • Wand of Eagle's Splendor .... 1125 gp to recharge (Isaac takes it)
  • Wand of Enlarge Person ...... 187.5 gp to recharge (Isaac takes it)
  • Wand of Owl's Wisdom ........ 1125 gp to recharge (Albard Interested)
  • Wand of fire trap (25)(Isaac takes it)
  • Wand of greater invisibility (20)(Isaac takes it)
  • Wand of fireball 10th (15)(Isaac takes it)
  • Wand of Dispel Magic 10th (30) (Isaac takes it)
  • Rod of Flame Extinguishing (Albard Interested)

Scrolls

  • Scroll: of Death Ward 4th clerical 750 (Albard Interested)
  • Scroll: resist Cold, Acid, Sonics 10 450 (Isaac claims it)
  • Scroll: Detect Poison x 4 50 (Isaac claims it)
  • Scroll: Prot from evil x 4 100 (Isaac claims it)
  • Scroll of time stop (Isaac takes it)

Potions

  • Potions of cure light wounds x3
  • Restorative Ointment (3c)
  • 40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp
  • (From Forty Potions, Isaac takes 5: Potions of Remove Blindess x2, Potion of Gaseous Form x1, Potion of Cure Serious x 2; meanwhile, Kazoth takes 5: Potion of Resist Cold 30, Potion of Remove Blindness/Deafness, Potion of Remove Curse, Potion of Remove Disease, Oil of Keen Edge)

Other Items

  • Alchemist’s Lab ............. 500 gp
  • Scrolls and letters taken from Nosnra.
  • Assorted nonmagical valuables worth 200000gp (Kazoth takes 5000gp worth of gems) (Isaac took about 10,000 gp worth, need to check my notes)