Landsoftheblacksea:Main Page/players/gabriel malavielle: Difference between revisions
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==Weapon Attacks== | ==Weapon Attacks== | ||
:Club +0 to hit; 1d6/1d3 | :Club +0 to hit; 1d6/1d3 | ||
:Thrown club - | :Thrown club -3 to hit 1d6/1d3 (range 1/2/3) | ||
:Sling - | :Sling -3 to hit; Bullet 1d4+1/1d6+1 (range 5/10/20) Stone 1d4/1d4 (range 4/8/16) | ||
==Magic== | ==Magic== |
Revision as of 20:00, 28 September 2020
A rakish young noble who was sent out of sight and mind to an Academy where he eventually found his calling as an Invoker.
Basics
- Chaotic Neutral Mage (Invoker) Level: 2
- Height: 6'2", Weight: 198lbs, Hair: Brown, longish, Eyes: Brown, Age: 23
- Background: Athervonian nobleman (Avis Inia), family name is actually Dampierre. Studied at the Academe in Aven Bentois but ran with guilds apprentices in town, getting into many fights and breaking a few heads.
- Basic description: Gabriel is a hulking bruiser with a broken nose and usually a sneer on his face. He is normally dressed in good quality clothing yet is unkempt.
Attributes and Secondary Stats
Strength | 10 | Wt. Allowance: 40#; Max Press: 115#; Open Doors: 6; Bend Bars: 2% |
Dexterity | 18 | +2 React. Adj; +2 Missile Att. Adj.; -4 Def. Adj. |
Constitution | 16 | HP Adj: +2; Sys. Shock: 95%; Res. Surv: 96% |
Intelligence | 18 | #Lang: 7; Max. Spell Lvl: 9; Learn Spell: 85%; Max Spells/Lvl: 18; +10% XP |
Wisdom | 8 | |
Charisma | 10 | Mx. Hench: 4 |
- Hit Points: 8 (hit points rolled: 2d4+4)
- Armour Class: 6
- Saving Throws - Paralyzation, Poison or Death Magic XX, Rods, Staff or Wands XX, Petrification or Polymorph XX, Death Magic XX, Spells XX (+1 v. Invocation)
- THAC0: 20
Weapon Attacks
- Club +0 to hit; 1d6/1d3
- Thrown club -3 to hit 1d6/1d3 (range 1/2/3)
- Sling -3 to hit; Bullet 1d4+1/1d6+1 (range 5/10/20) Stone 1d4/1d4 (range 4/8/16)
Magic
- Invoker
- Opposed schools: Enchantment/Charm & Conjuration/Summoning
- Invocation magic: +1 save to resist
- Invocation magic: Target takes -1 save to resist
- Learning spells: +15% Invocation, -15% other schools
- Spells per day
- Level 1 General: 2 (used 0) + Invocation: 1 (used 0)
- Spellbook
- Level 1 (asterisk from School): Colour Spray, Phantasmal Force, Shield*, Spook, Wall of Fog*
N.B. Next spells to get include:
- Burning Hands, Hold Portal, Magic Missile*, Spider Climb
- Then: Change Self, Jump, Tenser´s Floating Disc, Ventriloquism
Languages and Proficiencies
- Languages: Athernian, Veniri, Ghürnhrm (Dwarvish), Zradi (Gnomish), Snow Elven, Âzhaghû ("Common" for humanoids like orcs, goblins, etc.), Tuath
- Weapon Proficiency (next at level 6): Club (non-proficiency penalty -5)
- Non-Weapon Proficiency (next at level 3/6): Etiquette (Cha), Ride Horse (Wis), Swimming (Str), Religion (Wis), Spellcraft (Int), Read/Write Tuath (Int), Forgery 2 (Dex), Ancient History (Int), Disguise 2 (Cha), Direction Sense (Wis)
Equipment
Clothing | 5 lbs |
Club | 3 lbs |
2 Throwing Clubs | 6 lbs |
Sling | - |
Sling bullets x40 (0.5lb each) | 20 lbs |
Spell book | - |
Small pouch | 0.5 lb |
Hooded lantern | 2 lbs |
lamp oil | 1 lb |
Backpack | 2 lbs |
Alternative set of fine clothes | (5 lbs) |
Extra lamp oil x 2 | 2 lb |
Soap | 1 lb |
Perfume | - |
Wineskin | 1 lbs |
Waterskin | 1 lbs |
3 wks dry rations | 1 lbs |
Blanket | 3 lbs |
5 candles | - |
Chalk | - |
Scroll case | - |
10 sheets paper | - |
Sewing kit | - |
Writing ink and quivers | - |
50 ft silk rope | 3 lb |
Family ring in a small pouch about neck | - |
Total without backpack | 37.5 lbs |
Total with backpack | 56.5 lbs |
Wealth: 3gp, but broken down into other coins
Without backpack: Unencumbered / With backpack: Light
- unencumbered: 0-40lbs
- light: 41-58lbs
- moderate: 59-76lbs
- heavy: 77-96lbs
- severe: 97-110lbs