To Build A Nation: Brutus: Difference between revisions

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'''Languages:''' Erenlander, Sundered Tongue<br>
'''Languages:''' Erenlander, Sundered Tongue<br>
'''Professions:''' Category | Specific (Ex: Scholar | Medicine)
'''Professions:''' Mercenary, Conscript, Retainer


===Talents===
===Talents===
*X
*Shadowsight
*Y
*Dreadful Appearance
*Z
*Unholy Feast
*Accursed Compulsion
*Fear of the Gods
*Powerful Ancestry
*Natural Weapons
*Unwholesome Recovery
*Drink Blood
*Accomplished Negotiator
*Enamour
*Quick Reflexes
*Toady (Access)
*Coerce


'''Spell Traditions:''' <br>
'''Spell Traditions:''' Enchantment, Madness<br>
'''Spells:'''  
'''Spells:''' Convincing Word (L0 Enchantment); Command (L1 Enchantment); Serenity (L0 Madness); Black Breath (L1 Madness)


'''Interesting Things:''' (we'll work on together, if already rolled then enter)
'''Interesting Things:''' A small dog with a tendency towards viciousness


===Equipment===  
===Equipment===  
(we'll work on together, if already rolled then enter)
From 'Only Human' i.e. L0


Lifestyle: Destitute, Poor, Getting By, Comfortable, Wealthy, or Rich <br>
Lifestyle: Getting By <br>
Worn: <br>
Worn: Sword, staff, tinderbox, dagger, cloak, 6cp <br>
Pack: <br>
Pack: Conscript Uniform, contract for last mercenary job, week of rations, waterskin, coil of rope, 2 torches <br>


===Background===
===Background===
'''Generated background:'''
'''Generated background:'''


*X
*Ancestors: At least one was a criminal or did something shameful (grandparents were ghouls? Bit of a family tradition?)
*Y
*Family Circumstances: Born to a wealthy family who ran a mercenary company. Both parents are still alive.
*Z
*Siblings: 8 siblings (roll of 14, 6):
*4 older brothers (2 alive, 1 alive but disgraced, 1 dead from natural causes),
*3 younger brothers (all alive)
*1 older sister (alive but disgraced)
*Life Experiences: Minor Setback: Learned a dangerous secret; Minor Windfall: Add a random Common profession – Conscript
*Magician Training: I made a pact with an otherworldly being. I offered my soul, a gift or service in exchange for magical knowledge
*Courtier Story Development: I wheedled my way into my present position using a combination of charm and wit to open the doors to my betters
 
'''Generated appearance:'''
 
*Well-educated young adult of 25 with a homely appearance and hearty build (5'10", 174lbs)


'''Generated personality:'''
'''Generated personality:'''


*X
*Neither particularly outgoing or withdrawn, adaptable to a variety of social situations
*Y
*Gets on well with those close to me, neutral about others
*Z
*Desires: Glory
*Fears: Death
*Obligations: Values law and order and tries to live up to obligations
*Morality: A paragon of virtue, an evil thought never entered my head and make every effort to do good works
*Religious Beliefs: Belong to the Cult of Izrador but a believer in name only and has strong doubts


===Weapons + Damage===
===Weapons + Damage===

Revision as of 08:30, 9 November 2020

BRUTUS

Character description and short introduction

Ancestry/Novice/Expert Paths L6

Strength 10
Agility 13
Intellect 11
Will 9

Perception: 16 | Defense: 15 | Health: 24/0 | Healing Rate: 6
Size: 1 | Speed: 8 | Power 2
Insanity: 2 | Corruption: 1
Madness/Quirks:

  • 2 boons to avoid gain Insanity (from Dark Magic)

Languages: Erenlander, Sundered Tongue
Professions: Mercenary, Conscript, Retainer

Talents

  • Shadowsight
  • Dreadful Appearance
  • Unholy Feast
  • Accursed Compulsion
  • Fear of the Gods
  • Powerful Ancestry
  • Natural Weapons
  • Unwholesome Recovery
  • Drink Blood
  • Accomplished Negotiator
  • Enamour
  • Quick Reflexes
  • Toady (Access)
  • Coerce

Spell Traditions: Enchantment, Madness
Spells: Convincing Word (L0 Enchantment); Command (L1 Enchantment); Serenity (L0 Madness); Black Breath (L1 Madness)

Interesting Things: A small dog with a tendency towards viciousness

Equipment

From 'Only Human' i.e. L0

Lifestyle: Getting By
Worn: Sword, staff, tinderbox, dagger, cloak, 6cp
Pack: Conscript Uniform, contract for last mercenary job, week of rations, waterskin, coil of rope, 2 torches

Background

Generated background:

  • Ancestors: At least one was a criminal or did something shameful (grandparents were ghouls? Bit of a family tradition?)
  • Family Circumstances: Born to a wealthy family who ran a mercenary company. Both parents are still alive.
  • Siblings: 8 siblings (roll of 14, 6):
  • 4 older brothers (2 alive, 1 alive but disgraced, 1 dead from natural causes),
  • 3 younger brothers (all alive)
  • 1 older sister (alive but disgraced)
  • Life Experiences: Minor Setback: Learned a dangerous secret; Minor Windfall: Add a random Common profession – Conscript
  • Magician Training: I made a pact with an otherworldly being. I offered my soul, a gift or service in exchange for magical knowledge
  • Courtier Story Development: I wheedled my way into my present position using a combination of charm and wit to open the doors to my betters

Generated appearance:

  • Well-educated young adult of 25 with a homely appearance and hearty build (5'10", 174lbs)

Generated personality:

  • Neither particularly outgoing or withdrawn, adaptable to a variety of social situations
  • Gets on well with those close to me, neutral about others
  • Desires: Glory
  • Fears: Death
  • Obligations: Values law and order and tries to live up to obligations
  • Morality: A paragon of virtue, an evil thought never entered my head and make every effort to do good works
  • Religious Beliefs: Belong to the Cult of Izrador but a believer in name only and has strong doubts

Weapons + Damage

  • Weapon 1
  • Weapon 2

Notes/Story