Difference between revisions of "To Build A Nation: Sugul"

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m (SUGUL)
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* Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & ?
 
* Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & ?
  
'''Perception:''' 10 | '''Defense:''' 10 | '''Health:''' X/Y | '''Healing Rate:''' Z <br>
+
'''Perception:''' (=intellect) | '''Defense:''' (=Agility) | '''Health:''' (Strength +24 [+24 L1/2/4&5])| '''Healing Rate:''' Health/4 rnd down <br>
'''Size:''' 1 | '''Speed:''' 10 | '''Power''' 0 <br>
+
'''Size:''' 2 | '''Speed:''' 10 | '''Power''' 0 <br>
 +
* Oracle (L3): Health +3, Power +1 Oracle (L6): Health +3
 +
* Ogre moement my be restricted by space (SotDL p38) | Size 1/2 and smaller creatures can freely move through your space (SotDL, page 38)
 
'''Insanity:''' 0 | '''Corruption:''' 0 <br>
 
'''Insanity:''' 0 | '''Corruption:''' 0 <br>
 
'''Madness/Quirks:'''
 
'''Madness/Quirks:'''

Revision as of 23:26, 9 November 2020

SUGUL

Character description and short introduction

Ogre/Ogre Novice(L1,2)/Ogre Expert(L4,5)/Oracle(L3,6) L6

Strength 13
Agility 9
Intellect 8
Will 10

  • Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & ?

Perception: (=intellect) | Defense: (=Agility) | Health: (Strength +24 [+24 L1/2/4&5])| Healing Rate: Health/4 rnd down
Size: 2 | Speed: 10 | Power 0

  • Oracle (L3): Health +3, Power +1 Oracle (L6): Health +3
  • Ogre moement my be restricted by space (SotDL p38) | Size 1/2 and smaller creatures can freely move through your space (SotDL, page 38)

Insanity: 0 | Corruption: 0
Madness/Quirks:

  • X
  • Y

Languages:
Professions: Category | Specific (Ex: Scholar | Medicine)

Talents

  • X
  • Y
  • Z

Spell Traditions:
Spells:

Interesting Things: (we'll work on together, if already rolled then enter)

Equipment

(we'll work on together, if already rolled then enter)

Lifestyle: Destitute, Poor, Getting By, Comfortable, Wealthy, or Rich
Worn:
Pack:

Background

Generated background:

  • X
  • Y
  • Z

Generated personality:

  • X
  • Y
  • Z

Weapons + Damage

  • Weapon 1
  • Weapon 2

Notes/Story