To Build A Nation: Sugul: Difference between revisions
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'''Intellect''' 8 <br> | '''Intellect''' 8 <br> | ||
'''Will''' 10 | '''Will''' 10 | ||
* Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & ? | * Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & Str? | ||
'''Perception:''' (=intellect) | '''Defense:''' (=Agility) | '''Health:''' (Strength +24 [+24 L1/2/4&5])| '''Healing Rate:''' Health/4 rnd down <br> | '''Perception:''' (=intellect) | '''Defense:''' (=Agility) | '''Health:''' (Strength +24 [+24 L1/2/4&5])| '''Healing Rate:''' Health/4 rnd down <br> | ||
Line 20: | Line 20: | ||
*Y | *Y | ||
'''Languages:''' <br> | '''Languages:''' Goblin; Iron Tongue<br> | ||
'''Professions:''' | '''Professions:''' Martial | Soldier: Iron Legion | ||
===Talents=== | ===Talents=== |
Revision as of 06:29, 10 November 2020
SUGUL
Character description and short introduction
Ogre/Ogre Novice(L1,2)/Ogre Expert(L4,5)/Oracle(L3,6) L6
Strength 13
Agility 9
Intellect 8
Will 10
- Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & Str?
Perception: (=intellect) | Defense: (=Agility) | Health: (Strength +24 [+24 L1/2/4&5])| Healing Rate: Health/4 rnd down
Size: 2 | Speed: 10 | Power 0
- Oracle (L3): Health +3, Power +1 Oracle (L6): Health +3
- Ogre moement my be restricted by space (SotDL p38) | Size 1/2 and smaller creatures can freely move through your space (SotDL, page 38)
Insanity: 0 | Corruption: 0
Madness/Quirks:
- X
- Y
Languages: Goblin; Iron Tongue
Professions: Martial | Soldier: Iron Legion
Talents
- X
- Y
- Z
Spell Traditions:
Spells:
Interesting Things: (we'll work on together, if already rolled then enter)
Equipment
(we'll work on together, if already rolled then enter)
Lifestyle: Destitute, Poor, Getting By, Comfortable, Wealthy, or Rich
Worn:
Pack:
Background
Generated background:
- X
- Y
- Z
Generated personality:
- X
- Y
- Z
Weapons + Damage
- Weapon 1
- Weapon 2