JEHUTY Profile: ANGEL: Difference between revisions
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Line 51: | Line 51: | ||
*Laser Rifle | *Laser Rifle | ||
**Attack Roll: +0 | **Attack Roll: +0 (+2 if burst) | ||
**Damage: 1d10 | **Damage: 1d10 (+2 if burst) | ||
**Range: | **Range: 300/500 | ||
**Magazine: | **Magazine: 20 | ||
**Mods: none | **Mods: none | ||
Revision as of 17:58, 15 January 2021
Advancement
- Class: Expert
- Level: 2
- XP: 3/6
- Skill Points Unspent: 0
Attributes
- Strength 10
- Dexterity 10
- Constitution 9
- Intelligence 14
- Wisdom 9
- Charisma 14
Background
- Background: Vagabond
- Goal: To heal her companions when they need it, and to prevent kids from becoming orphan because of war or conflict.
- Homeworld: Sycamore
- Languages: Novesperanto, Gracious, Stoker, Itamarataino, Docker
Skills
- Skill-0: Shoot, Sneak
- Sill-1: Heal, Know, Notice, Survive
Foci
- Specialist (Know)
- Effect: My know ability raises to 1, and I can roll 3d6 and take the 2 best if I roll a know ability check.
- Level 1
- Wanderer
- Effect: My survive ability raises to 1, and I can both convey simple ideas in all common languages and find transport for my companions in less than an hour
- Level 1
- Healer
- Effect: I get heal at level 1, and I can both stabilize a companion in an on turn action and roll 3d6 and take the 2 best if I roll a heal ability check.
- Level 1
Abilities
- Once per scene, I can reroll a failed skill check and pick the best result.
Cybernetics and Innate Abilities
- Name
- Effect
Weapons
- Knife
- Attack Roll: +0
- Damage: 1d4
- Shock: 1 damage / AC 13
- Mods: none
- Laser Rifle
- Attack Roll: +0 (+2 if burst)
- Damage: 1d10 (+2 if burst)
- Range: 300/500
- Magazine: 20
- Mods: none
Armors
- Name:
- AC:
- Mods:
Other Stats
- HP:
- System Strain:
- Base AC:
- Base Attack Bonus:
- Saves
- Physical:
- Mental:
- Evasion:
- Movement Rate: 10 meters/round
- Encumbrance: None
- Readied: 0/(Half Strength, rounded down)
- Stowed: 0/(Strength)
Equipment
- Readied
- .
- Stowed
- .
- Non-encumbering
- .
-Main Page: SWN:_Hand_of_Jehuty