Daphne Hellas: Difference between revisions
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Revision as of 23:11, 15 January 2021
Daphne Hellas, aka Hook, the Whisper
Daphne Hook was born at sea, and some say that her soul was delivered by a leviathan. She's always been fascinated by the spirits that swirl across the open water and scrabble at the charged metal hulls of their vessels. She quickly became an apprentice to the ship's occultist but was disappointed to realize that the best she could aspire to was to live aboard stinking ocean-bourne ships and fending off waves and shoals of unquiet spirits. She aspires to more -- to knowledge and power and respect. She settled in Doskvol because of the presence of the Academy and the Sparkwrights, seeking to learn what she can about the occult. She's not above cutting deals with powerful spirits or vampires to get where she needs to and that ambition brought her to the attention of Lord Scurlock. He's shepherded her interests and introduced her to William when the physiker needed a full-time occultist for his cult.
Heritage Dagger Isle
Background Labor
Vice Weird
Special Abilities
Iron Will You're immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.
Actions
Playbook XP | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Insight XP | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Hunt | [ ] [ ] [ ] [ ] |
Study | [ ‡ ] [ ] [ ] [ ] |
Survey | [ ‡ ] [ ] [ ] [ ] |
Tinker | [ ] [ ] [ ] [ ] |
Resist | ‡ ‡ |
Prowess XP | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Finesse | [ ‡ ] [ ] [ ] [ ] |
Prowl | [ ] [ ] [ ] [ ] |
Skirmish | [ ] [ ] [ ] [ ] |
Wreck | [ ‡ ] [ ] [ ] [ ] |
Resist | ‡ ‡ |
Resolve XP | [ ‡ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Attune | [ ‡ ] [ ‡ ] [ ‡ ] [ ] |
Command | [ ] [ ] [ ] [ ] |
Consort | [ ] [ ] [ ] [ ] |
Sway | [ ‡ ] [ ] [ ] [ ] |
Resist | ‡ ‡ |
Health
Stress | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Armor | [ ] |
Heavy | [ ] |
Special | [ ] |
Project Clock | [ ] [ ] [ ] [ ] |
Trauma
1 | None | None | Less Effect |
2 | None | None | -1D |
3 | Need Help |
Gear
Light | [ ] [ ] [ ] [ ‡ ] [ ‡ ] [ ‡ ] |
A Blade or Two | [ ] |
Throwing Knives | [ ] |
A Pistol | [ ] |
A Second Pistol | [ ] |
A Large Weapon | [ ]=[ ] |
An Unusual Weapon | [ ] |
Armor | [ ]=[ ] |
Heavy Armor | [ ]=[ ]=[ ] |
Burglary Gear | [ ] |
Climbing Gear | [ ]=[ ] |
Arcane Implements | [ ] |
Documents | [ ] |
Subterfuge Supplies | [ ] |
Demolition Tools | [ ]=[ ] |
Tinkering Tools | [ ] |
Lantern | [ ] |
Fine Lightning Hook | [ ]=[ ] |
Fine Spirit Hook | [ ] |
Electroplasm Vials | [ ] |
Spirit Bottles (2) | [ ] |
Ghost Key | [ ] |
Demonbane Charm | [ ] |
Stash | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Stash | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Stash | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Stash | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Coin | [ ] [ ] [ ] [ ] |
Contacts
Scurlock a vampire, a friend
Quellyn a witch, a rival
XP Tricks
- Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge with knowledge or arcane power.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session