CharacterD&D 5E: Trickster's Gambit - 4: Difference between revisions

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Revision as of 23:49, 19 January 2021

Template copied from Catherine's Page, will be updated to reflect Skip in due time.

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Urchin "Skip" Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial

Character Quote

Attributes

STR 8 -1 Save (?) || DEX 16 +3 Save (?) || CON 13 +1 Save (?)
INT 11 0 Save (?) || WIS 12 +1 Save (?) || CHA 16 +3 Save (?)

Skills and Feats

Proficiencies

Sleight of Hand +5 (urchin)
Stealth +5 (urchin)
Disguise Kit - Tool (urchin)
Thieves Tools - Tool (urchin)
Deception +7 (warlock)
Investigation +4 (Warlock)
Perception +3 (Half Elf)
Performance +7 (Half Elf)
Proficiency Bonus +3

Feats

Feat Name
Feat Description

Languages

Common; ;

Combat

AC 12 | HP 59 | HD D8
Initiative Modifier +2
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Hexblade +8 2d6+5 Heavy,2-Handed Dagger +2 1d4+2 Finese, light, thrown(20/60)
Weapon 0 0d0+0 20' Weapon 0 0d0+0 20'
Weapon 0 0d0+0 20' Weapon 0 0d0+0 20'

Magic

Spell Slots

2

Cantrips

Eldrict Blast
Chill Touch
Thaumaturgy

Spell List

1 -Armor of Agathys
1- Hex
2 - Darkness
2 - Mirror Image
3 - Enemies Abound
3 - Blink
4 - Staggering Smite
Spell

Racial Features

Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;

Class Features

Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil's Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;

Background Features

Fisher

Harvest the Water: You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.

Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.

Equipment

Weapons

Hexblade
2 Daggers

Armor

Armor Leather
Shield
Other

Gear

Arcane Focus | Dungeoneers Pack | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item

Magic Items

Item
Item
Item
Item

Contacts

Backstory

Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.

Personality Trait: My friends are my crew; we sink or float together.

Ideal: Camaraderie. Good people make even the longest voyage bearable.

Bond: The gods saved me during a terrible storm, and I will honor their gift.

Flaw: I work hard, but l play harder.

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