CharacterD&D 5E: Trickster's Gambit - 4: Difference between revisions
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Revision as of 01:00, 20 January 2021
Template copied from Catherine's Page, will be updated to reflect Skip in due time.
Urchin "Skip" Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial
Character Quote
Attributes
- STR 8 -1 Save (?) || DEX 16 +3 Save (?) || CON 13 +1 Save (?)
- INT 11 0 Save (?) || WIS 12 +1 Save (?) || CHA 16 +3 Save (?)
Skills and Feats
Proficiencies
- History +3 (Fisher)
- Survival +4 (Fisher)
- Religion +3 (Warlock)
- Nature +3 (Warlock)
- Persuasion +6 (Otterfolk)
- Performance +6 (Otterfolk)
- Acrobatics +2 (Otterfolk)
- Proficiency Bonus +3
Feats
- Feat Name
- Feat Description
Languages
Dwarven Trade; Otterian; Giantish
Combat
- AC 12 | HP 59 | HD D8
- Initiative Modifier +2
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Hexblade | +8 | 2d6+5 | Heavy,2-Handed | Dagger | +2 | 1d4+2 | Finese, light, thrown(20/60) | |
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' | |
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' |
Magic
Spell Slots
- 2
Cantrips
- Eldrict Blast
- Chill Touch
- Thaumaturgy
Spell List
- 1 -Armor of Agathys
- 1- Hex
- 2 - Darkness
- 2 - Mirror Image
- 3 - Enemies Abound
- 3 - Blink
- 4 - Staggering Smite
- Spell
Racial Features
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute & Cuddly (proficient in persuasion & performance); Natural Acrobat (proficient in acrobatics)
Class Features
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil's Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;
Background Features
Fisher
Harvest the Water: You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.
Equipment
Weapons
- Hexblade
- 2 Daggers
Armor
- Armor Leather
- Shield
- Other
Gear
- Arcane Focus | Dungeoneers Pack | Fishing Tackle | A Net
- Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
Magic Items
- Item
- Item
- Item
- Item
Contacts
Backstory
Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.
Personality Trait: My friends are my crew; we sink or float together.
Ideal: Camaraderie. Good people make even the longest voyage bearable.
Bond: The gods saved me during a terrible storm, and I will honor their gift.
Flaw: I work hard, but l play harder.