CharacterD&D 5E: Freeport 10: Difference between revisions
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==Personality== | ==Personality== | ||
'''Personality Traits:''' I would rather make a new friend than a new enemy. I don’t pay attention to the risks in a situation | '''Personality Traits:''' I would rather make a new friend than a new enemy. I don’t pay attention to the risks in a situation, so never tell me the odds. | ||
'''Ideal:''' <i>Freedom</i>. Chains are meant to be broken, as are those who would forge them. | '''Ideal:''' <i>Freedom</i>. Chains are meant to be broken, as are those who would forge them. |
Revision as of 23:47, 27 January 2021
Gettis Oataheir
- Class: Bard | Background: Criminal | Level: 1 | Alignment: Chaotic Good
Description
- Ht: 5'10" | Wt: 155 lbs | Hair: Graying Black | Eyes: Green
Attributes
- STR 10 / +0 Save (+0) || DEX 14 / +2 Save (+4) || CON 12 / +1 Save (+1)
- INT 10 / +0 Save (+0) || WIS 13 / +1 Save (+1) || CHA 16/ +3 Save (+5)
Skills
Proficiencies: [Proficiency Bonus +2]
- Deception [+5]
- Insight [+3]
- Perception [+3]
- Persuasion [+5]
- Stealth [+4]
- Survival [+3]
Untrained
- Acrobatics [+2]
- Animal Handling [+1]
- Arcana [+0]
- Athletics [+0]
- History [+0]
- Intimidation [+3]
- Investigation [+0]
- Medicine [+1]
- Nature [+0]
- Performance [+3]
- Religion [+0]
- Sleight of Hand [+2]
Languages
- Common
- Elvish
Tools
- Bagpipes
- Drum
- Flute
- Playing Cards
- Thieves' Tools
Combat
AC 17 | HP 9 | Hit Dice: 1d8 | Initiative Modifier +2
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Cutlass | +4 | 1d8+2 | n/a | Short Bow | +4 | 1d6+2 | 80'/320' |
Feats
MODERATELY ARMORED You have trained to master the use of medium armor and shields, gaining the following benefits:
- Increase Strength or Dexterity score by 1 to a maximum of 20. (Strength)
- Gain proficiency with medium armor and shields.
WAR CASTER You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
- You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
- You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Racial Features [Variant Human]
Size: Medium
Ability Score Increase: Increase 2 attributes by +1 each (STR, CHA)
Speed: Walking: 30'
Languages: You can speak, read, and write Common and 1 language of your choice (Elven)
Skills: You gain proficiency with one skill of your choice (Survival)
Feat: You gain one Feat of your choice (Moderately Armored)
Bonus Feat: You gain one Feat of your choice (War Wizard)
Class Features [Bard]
Armor Proficiences: Light armor
Weapon Proficiences: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
Saving Throws: Dexterity, Charisma
Skills: Perception, Insight, Persuasion
Bardic Inspiration: 3 times per day, D6 Inspiration die.
Background Features [Criminal]
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Thieve's Tools
Feature: Criminal Contact. You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Personality
Personality Traits: I would rather make a new friend than a new enemy. I don’t pay attention to the risks in a situation, so never tell me the odds.
Ideal: Freedom. Chains are meant to be broken, as are those who would forge them.
Bond: I have a family, but I have no idea where they are. One day, I would do anything to see them again.
Flaw: My overconfidence will probably lead to my destruction.
Equipment
Wealth
- 0 gems
- 0 pp
- 0 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Cutlass (refluffed Rapier)
- Short Bow
Armor
- Chain Shirt
- Shield
Gear
- Backpack
- Ball Bearings (1 bag of 1,000)
- Caltrops (1 bag of 20)
- Crowbar
- Grappling Hook
- Hammer
- 10 Pitons
- Quiver, 20 Arrows
- Rations, 10 days
- Rope, Hempen, 50'
- Tinderbox
- Waterskins, 2
Trinket
- A ceramic mask worn by his sister at her presentation ball.
Magic Items
- -
- -
- -
- -