Difference between revisions of "W&GRogueTrader.Ogryn"

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(Created page with " '''KEYWORDS''': OGRYN, IMPERIUM Tier 3 (Elite) Strength 8, Toughness 8, Agility 2, Initiative 4, Willpower 2, Intelligence 1, Fellowship 1 '''Resilience''': 11 (Ogryn armo...")
 
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== XX ==
 
'''KEYWORDS''': OGRYN, IMPERIUM
 
'''KEYWORDS''': OGRYN, IMPERIUM
  

Revision as of 12:00, 29 January 2021

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XX

KEYWORDS: OGRYN, IMPERIUM

Tier 3 (Elite)

Strength 8, Toughness 8, Agility 2, Initiative 4, Willpower 2, Intelligence 1, Fellowship 1

Resilience: 11 (Ogryn armour)

Defence: 3, Wounds: 14, Shock: 5

SKILLS: Default 6 (except anything with Int or Fel then 2), Awareness 4 (Passive 2), Ballistic Skill 4, Inimidate 8, Weapon Skill 9

Me Smash: If this Threat is Engaged at the start of its Turn, it gains +2 Weapon Skill and +2 damage to melee attacks but a -1 to his Defence.

I Don't likes the Dark: Ogryn are extermly claustrophobic and will not willing go into tight dark places. They can try a DN 2 Willpower check to do so but the suffer -2D on all skills.

ABILITIES ACTION: Ripper Gun: Damage 12 +2 ED / Range 9 – 18 – 27 /Salvo 3 / Assault, Rapid Fire (2)

Me Blade: Damage 12 +3 ED / AP –1 / Range 1 /Brutal

NOW ME MAD: Spend 1 Wrath and the Ogryn is enraged for 10 Turns. Unfortunity he does not stop being enraged until the end and will smash other things if his enemies are all defeated.

DETERMINATION: Spend 1 Glory to roll 4d6.

Conviction: 3, Resolve: 2, Speed: 6, Size: Average