M&M3.SR.Freebooter: Difference between revisions
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===DEFENSIVE MECHA [pp]=== | ===DEFENSIVE MECHA [pp]=== | ||
: Dodge | : Dodge 16 +6 | ||
: Parry | : Parry 16 +6 | ||
: Fortitude +10 | : Fortitude +10 | ||
: Toughness +14 | : Toughness +14 |
Revision as of 08:09, 16 February 2021
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FREEBOOTER
Laura Baker:
- 18 year old human of Irish-Danish extraction, fair skin, green eyes and red-brown hair, now dyed white. Has a slender build with little tone, engaging in no regular exercise she can avoid. Favors T-shirts and sweats whenever possible.
ATTRIBUTES [20 pp]
- Strength (STR) 0
- Stamina (STA) 0
- Agility (AGL) 0
- Dexterity (DEX) 0
- Fighting (FGT) 0
- Intelligence (INT) 5
- Awareness (AWE) 5
- Presence (PRE) 0
POWERS - Flight Suit Mode [92 pp]
- Twitch Gamer Senses 1 Danger Sense:
- Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship:
- Pilot Suit 70 CP Removable -18:
- Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3 19 CP:
- Sealed Systems Immunity 10 Life Support – 10 CP:
- Grav Thrusters Flight 5 Subtle 11 CP:
- Magnetic Soles Movement 1 Wall crawling 2 CP:
- Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP:
- Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP:
- Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense:
- Feature 1 Commlink:
- Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1:
- Mecha Transformation Metamorph 1 CP:
- *Morphing Weapon Module Removable 23:
- *Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP):
- *Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2 (20 CP):
- *Big Shot Close Damage 10 Area Line (20 CP):
- *Neural Disruptor Ranged Affliction 10 (Resisted & Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)
POWERS - Assault Mecha Mode [92 pp]
- Twitch Gamer Senses 1 Danger Sense:
- Tight Bond with the Ship Senses 1 Communication Link:
- Assault Mecha Mode 90 CP Removable -23:
- Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) :
- Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP:
- Sealed Systems Immunity 10 Life Support – 10 CP:
- Grav Thrusters Flight 8 16 CP:
- Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP:
- Weapon Systems 34 CP:
- *Fusion cannon shot Ranged Damage 10 multishot (30 CP):
- *Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration (30 CP):
- *Micro missiles - Ranged Damage 10 Area Burst (30 CP):
- *Defense Barrier - Close Create 10, Selective, Impervious (30 CP):
- *Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP):
- Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP):
- Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense:
- Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks:
- *Armor Retraction Metamorph 1 CP:
- Feature 1 Commlink:
ADVANTAGES [15 pp]
- Eidetic Memory
- Improved Initiative 2
- Ranged Attack 10
- Skill Mastery (Piloting)
- Ultimate Effort (Piloting)
SKILLS [12 pp]
- Acrobatics* (AGI) 0
- Athletics (STR) 0
- Close Combat (FTG) 0
- Deception (PRE) 0
- Expertise (Gamer) (INT) +8
- Expertise (All Others) (INT) +8
- Insight (AWE) 5
- Intimidation* (PRE) 0/+2
- Investigation (INT) +6
- Perception (AWE) +8
- Persuasion (PRE) 0
- Ranged Combat (DEX) 0
- Sleight of Hand* (DEX) 0
- Stealth (AGI) 0
- Technology* (INT) +10
- Treatment* (INT) 0
- Vehicles* (DEX) +12
DEFENSIVE Flight Suit [pp]
- Dodge 22 +12
- Parry 22 +12
- Fortitude +10
- Toughness +8
- Will +10
DEFENSIVE MECHA [pp]
- Dodge 16 +6
- Parry 16 +6
- Fortitude +10
- Toughness +14
- Will +10
OFFENSIVE Flight Suit
- Initiative + 8
- Blaster Sniper Rifle +12 to hit, 8 damage
- Blaster Assault Rifle +14 to hit, 6 damage multiattack
- Big Shot Close Damage 10 Area Line
- Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.
OFFENSIVE Assault Mecha
- Initiative + 8
- Fusion cannon shot +10 Ranged Damage 10 multishot
- Fusion cannon sweep Close Damage 10 Selective Cone 2
- Micro missiles - Ranged Damage 10 Area Burst
- Pile Bunker - +8 to hit, close damage 12 + Weaken Toughness 10 objects only
Complications
- Motivation - Doing Good Paragon all the way. While she doesn't understand everything yet, slavery, tyranny and sadism are universally bad and also quite frequent in the Khanate.
- Motivation - Thrills All this is pretty wild, right out of a video game! Time to push the limit.
- It's not a game - Sometimes the reality of her situation will catch up to her and weigh her down.
- Not from Around Here - New to space, and learning fast, but may not be able to roll Expertise on a particular subject, especially things she's encountering for the first time
- It's not a game - Sometimes the reality of her situation will catch up to her and weigh her down.
- Power Loss – Damage Some things might get hit and function at reduced efficiency, or stop, until fixed.
- Limited Manipulation – The mecha mode is a walking gun platform whose forearms end in guns instead of hands.
Breakdown
20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points