Weekly Short-Shots: Difference between revisions
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[[Image:SGA logo.gif| | [[Image:SGA logo.gif|right|Seattle Gamers Assemble!]] | ||
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Here's a summary of lessons learned by members of [[Seattle Gamers Assemble!]] (SGA) after several years of running weekly game events. You can see a partial overview of some of the games we've played on the [[SGA Gaming Night Archive]]. | Here's a summary of lessons learned by members of [[Seattle Gamers Assemble!]] (SGA) after several years of running weekly game events. You can see a partial overview of some of the games we've played on the [[SGA Gaming Night Archive]]. | ||
In this section, we assume that you already have some sort of a community to start from: a local mailing list, a gaming circle, a game club, a Meetup group, etc. If not, you may want to read [[Forming a Gaming Community]] first. | |||
= | =Where and When= | ||
Some important considerations about the | Some important considerations about the logistics of the games. | ||
== | ==Scheduling== | ||
If you have a game at a set time on a set day, it's easier for people to remember and plan for it. Ideally, a game every week really becomes part of everyone's mental landscape. You may not be able to hold a game so often; if you have to plan a lower frequency (every other week, twice a month, monthly, quarterly, etc.), be ready for more coordination work, more reminders, and more promotion. It's all trade-offs! | |||
We at SGA try to have a game every week; we've found this to be most effective. That means that some dedicated people are always ready with a back-up game if there is a cancellation ([[#A Game in your Back Pocke|more on this later]]). | |||
==Location== | ==Location== | ||
==Calendar== | |||
If you're reading this, you're probably online and Web-savvy (unless one of your friends took the time to print this for you.) So the tool you definitely should useto make your life easier | |||
=Games= | =Games= | ||
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==Welcoming== | ==Welcoming== | ||
=Growing= | |||
Baby steps! | |||
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Return to [[Seattle Gamers Assemble!]] | Return to [[Seattle Gamers Assemble!]] |
Revision as of 19:38, 25 December 2006
Here's a summary of lessons learned by members of Seattle Gamers Assemble! (SGA) after several years of running weekly game events. You can see a partial overview of some of the games we've played on the SGA Gaming Night Archive.
In this section, we assume that you already have some sort of a community to start from: a local mailing list, a gaming circle, a game club, a Meetup group, etc. If not, you may want to read Forming a Gaming Community first.
Where and When
Some important considerations about the logistics of the games.
Scheduling
If you have a game at a set time on a set day, it's easier for people to remember and plan for it. Ideally, a game every week really becomes part of everyone's mental landscape. You may not be able to hold a game so often; if you have to plan a lower frequency (every other week, twice a month, monthly, quarterly, etc.), be ready for more coordination work, more reminders, and more promotion. It's all trade-offs!
We at SGA try to have a game every week; we've found this to be most effective. That means that some dedicated people are always ready with a back-up game if there is a cancellation (more on this later).
Location
Calendar
If you're reading this, you're probably online and Web-savvy (unless one of your friends took the time to print this for you.) So the tool you definitely should useto make your life easier
Games
Making sure you have some games to play every week.
Indie, Oldie, Oddball
A Game in your Back Pocket
Playtesting
Promoting
Getting people to come to the games.
Trailers
Posters
Welcoming
Growing
Baby steps!
Return to Seattle Gamers Assemble!