Spider-Man 816: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 27: Line 27:


===SPECIALTIES===
===SPECIALTIES===
:Acrobatic Master d10, Combat Expert d8, Covert Expert d8, Psych Expert d8, Science Expert d8, Tech Expert d8
Acrobatic Master d10, Combat Expert d8, Covert Expert d8, Psych Expert d8, Science Expert d8, Tech Expert d8
:[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]
:[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]



Revision as of 02:39, 21 March 2021

Back to main page[1]

SPIDER-MAN

AFFILIATIONS

Solo d8, Buddy d10, Team d6

DISTINCTIONS

d4 +1 PP or D8
  • Friendly Neighborhood Hero?
  • Wisecracker
  • With Great Power Comes Great Responsibility

POWER SET

SPIDER-POWERS

Enhanced Senses d8, Enhanced Stamina d8, Superhuman Reflexes d10, Superhuman Strength d10, Wall-Crawling d6

  • SFX: Spider-Sense. Spend 1 PP to add Enhanced Senese (or step up by +1 if already in your pool) and reroll all dice on a reaction.
  • SFX: Second Wind. Before you make an action including a SPIDER-POWERS power, you may move your Physical stress die to the doom pool and step up the SPIDER-POWERS power by +1 for this action.
  • SFX: Spider-Tracer. Spend 1 PP or use an effect die to create a TRACKER complication for a target. You may track that target anywhere until the complication is removed or ENHANCED SENSES is shutdown.
  • Limit: Exhausted. Shutdown any SPIDER-POWERS power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

WEB-SLINGER

Enhanced Durability d8, Swingline d8, Weapon d8

  • SPX: Grapple. Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.
  • SPX: Web Constructs. When creatig aweb-related asset, add d6 and step up effect die by +1
  • Limit: Exhausted. Shutdown WEB-SLINGER powers to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

SPECIALTIES

Acrobatic Master d10, Combat Expert d8, Covert Expert d8, Psych Expert d8, Science Expert d8, Tech Expert d8

[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]

MILESTORNES

TEAM PLAYER

1 XP when you give support to anotehr hero not already on your team.
3 XP when you confront a team member about your place on the team.
10 XP when you either walk away from your team or joint it at a cost to your family.

DEADLY FOES OF SPIDER-MAN

1 XP when you declare a villian as an old foe.
3 XP when you take trauma from your chosen foe.
10 XP when you forgive your chosen foe or they beg for your forgiveness and you let them go.