Talam's Characters: Jotsosdwiin: Difference between revisions

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==Skills==
==Skills==
Acrobatic 6(10)
{|
Insight 6(11)
|-
Intimidation 4(8)
|Acrobatic 6(10)
Perception 6(11)
|-
Persuasion 4(6)
|Insight 6(11)
Stealth 6(5)
|-
|Intimidation 4(8)
|-
|Perception 6(11)
|-
|Persuasion 4(6)
|-
|Stealth 6(5)
|}


==Advantages==
==Advantages==

Revision as of 01:13, 16 June 2021

Jotsosdwiin ("Maw of Blood and Steel") AKA Jot

Abilities

STR: 9(14) STA: 7(12) AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2

Powers

Damage - Affect Insubstantial 2 on Strength Damage
Extra Limbs 1
Flight 9 - Winged
Growth 5 - Innate, Permanent
Immunity 11 - Aging, Lifesupport
Morph 1 - Metamorph (Human form)
Protection 2
Regeneration 5 - Persistent
Senses 8 - Counters Concealment (Visual: All), Counters Illusion (Visual), Danger Sense

Skills

Acrobatic 6(10)
Insight 6(11)
Intimidation 4(8)
Perception 6(11)
Persuasion 4(6)
Stealth 6(5)

Advantages

Ambidexterity Eidetic Memory Fast Grab Fearless Improved Hold Luck 2 Takedown 2

Offence

Initiative +4 Unarmed +10, Damage 14

Defence

Parry 12(10) Dodge 12(10)/Toughness 9(14) Fortitude 7(12)/Willpower 12

Abilities 78 + Powers 60 + Skills 16 + Advantages 9 + Defence 17 = 180

Complications

Motivation - Responsibility: he's inspired by Zatanna and wants to live up to her example. Enemy - Felix Faust: dragon blood, bone and organs can be used in various magical rituals and Felix has no problem with killing Jot to get his hands on them. Quirk - Draconic Instincts: he's struggling with hoarding and territorial instincts. Also, while he doesn't need to eat, he likes to and he eats a lot.

Human Form

Abilities

STR: 9 STA: 8 AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2

Powers

Damage - Affect Insubstantial 2 on Strength Damage Immunity 11 - Aging, Lifesupport Leaping 1 Morph 1 - Metamorph (Human form) Protection 2 Regeneration 5 - Persistent Senses 8 - Counters Concealment (Visual: All), Counters Illusion (All), Danger Sense Speed 1

Skills

Acrobatic 10(14) Athletics 2(11) Deception 6(8) Insight 6(11) Intimidation 6(8) Perception 6(11) Persuasion 6(8) Stealth 10(14)

Advantages

Ambidexterity Attractive 2 Eidetic Memory Fast Grab Fearless Improved Grab Improved Hold Luck 2 Takedown 2

Offence

Initiative +4 Unarmed +10, Damage 9

Defence

Parry 12 Dodge 12/Toughness 10 Fortitude 12/Willpower 12

Abilities 80 + Powers 41 + Skills 26 + Advantages 12 + Defence 21 = 180