Talam's Characters: Jotsosdwiin: Difference between revisions
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Line 88: | Line 88: | ||
==Defence== | ==Defence== | ||
Parry 12 Dodge 12/Toughness 10 | *Parry 12 Dodge 12/Toughness 10 | ||
Fortitude 12/Willpower 12 | *Fortitude 12/Willpower 12 | ||
Abilities 80 + Powers 41 + Skills 26 + Advantages 12 + Defence 21 = 180 | Abilities 80 + Powers 41 + Skills 26 + Advantages 12 + Defence 21 = 180 |
Revision as of 01:18, 16 June 2021
Jotsosdwiin ("Maw of Blood and Steel") AKA Jot
Abilities
STR: 9(14) STA: 7(12) AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2
Powers
- Damage - Affect Insubstantial 2 on Strength Damage
- Extra Limbs 1
- Flight 9 - Winged
- Growth 5 - Innate, Permanent
- Immunity 11 - Aging, Lifesupport
- Morph 1 - Metamorph (Human form)
- Protection 2
- Regeneration 5 - Persistent
- Senses 8 - Counters Concealment (Visual: All), Counters Illusion (Visual), Danger Sense
Skills
- Acrobatic 6(10)
- Insight 6(11)
- Intimidation 4(8)
- Perception 6(11)
- Persuasion 4(6)
- Stealth 6(5)
Advantages
- Ambidexterity
- Eidetic Memory
- Fast Grab
- Fearless
- Improved Hold
- Luck 2
- Takedown 2
Offence
- Initiative +4
- Unarmed +10, Damage 14
Defence
- Parry 12(10) Dodge 12(10)/Toughness 9(14)
- Fortitude 7(12)/Willpower 12
Abilities 78 + Powers 60 + Skills 16 + Advantages 9 + Defence 17 = 180
Complications
- Motivation - Responsibility: he's inspired by Zatanna and wants to live up to her example.
- Enemy - Felix Faust: dragon blood, bone and organs can be used in various magical rituals and Felix has no problem with killing Jot to get his hands on them.
- Quirk - Draconic Instincts: he's struggling with hoarding and territorial instincts. Also, while he doesn't need to eat, he likes to and he eats a lot.
Human Form
Abilities
STR: 9 STA: 8 AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2
Powers
- Damage - Affect Insubstantial 2 on Strength Damage
- Immunity 11 - Aging, Lifesupport
- Leaping 1
- Morph 1 - Metamorph (Human form)
- Protection 2
- Regeneration 5 - Persistent
- Senses 8 - Counters Concealment (Visual: All), Counters Illusion (All), Danger Sense
- Speed 1
Skills
- Acrobatic 10(14)
- Athletics 2(11)
- Deception 6(8)
- Insight 6(11)
- Intimidation 6(8)
- Perception 6(11)
- Persuasion 6(8)
- Stealth 10(14)
Advantages
- Ambidexterity
- Attractive 2
- Eidetic Memory
- Fast Grab
- Fearless
- Improved Grab
- Improved Hold
- Luck 2
- Takedown 2
Offence
- Initiative +4
- Unarmed +10, Damage 9
Defence
- Parry 12 Dodge 12/Toughness 10
- Fortitude 12/Willpower 12
Abilities 80 + Powers 41 + Skills 26 + Advantages 12 + Defence 21 = 180