FantasyCraft:Otters Ransom:Ssarwel: Difference between revisions
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::'''Homeland:''' Sylvar<Br/> | ::'''Homeland:''' Sylvar<Br/> | ||
::'''Career:''' herb lore<Br/> | ::'''Career:''' herb lore<Br/> | ||
::'''Free 1:''' Alignment | ::'''Free 1:''' Alignment Elemental dragon of the herbalist<Br/> | ||
::'''Free 2:''' Draconic lore<Br/> | ::'''Free 2:''' Draconic lore<Br/> | ||
::'''Free 3:''' Cartrefcarreg lore<Br/> | ::'''Free 3:''' Cartrefcarreg lore<Br/> |
Revision as of 22:57, 25 June 2021
Ssarwel
Male Suarian (Draconic) Physician Sage lvl 1
Medium Folk
Physical Description
Ssarwel is a Saurian about 5'4" in height. His eyes are lavender slits, and he wears a black cloak over brown clothing. What scales can be seen show a complex interweaving pattern.
Backstory and personality
Character Sheet
Quick reference
Senses Notice +2, Search +7
Stealth Blend +2, Sneak +2
AD: 3d4, starting 3
Initiative +3 (+2 Dex + 1 class)
Defense
Defense 13 (10 +2 Dex + 0 class + 1 race)
DR 3 (0 armor + 3 thick hide)
Vitality 9 (9 class x lvl + 0 Con x lvl); Wounds 10 Con
Fort +1 (+0 Con + 1 class)
Ref +3 (+2 Dex + 1 class)
Will +3 (+2 Wis + 1 class)
Defensive Abilities
- Agile Defense +1: + 1 to defense
- Contagion sense: Advantage on fort saves for disease and poison
- Thick Hide 3: 3 to DR
- Agile Defense +1: + 1 to defense
Offense
Speed 30 ft.
BAB +0
Melee +1 (+0 BAB + 1 Str)
- Bite I: Atk +2 dmg, 1d8+1 lethal, threat 18-20
- Tail slap I: Atk + 2 dmg, 1d8+1 lethal, threat 20, reach +1
- Crude Dagger atk +1 dmg, 1d6-1 lethal, threat 19-20, bleed hurl
- Unarmed (punches, kicks headbuts) atk +2 dmg 1d4+0 lethal
- Bite I: Atk +2 dmg, 1d8+1 lethal, threat 18-20
Ranged +2 (+0 BAB + 2 Dex)
- Crude Hand Bow & Crude arrows: atk +3, dmg 1d6-2, threat 20, AP 2,
- Crude Hand Bow & Crude arrows: atk +3, dmg 1d6-2, threat 20, AP 2,
Special Attacks
- Menacing threat: May threaten up to 3 targets at once with one roll.
- Menacing threat: May threaten up to 3 targets at once with one roll.
Statistics
Str 12 (+1)
Dex 14 (+2)
Con 10 (+0)
Int 16 (+3)
Wis 14 (+2)
Cha 14 (+2)
Proficiencies: 4
- Edge Specialty
- Unarmed Forte
- Bow Forte
- Edge Specialty
Skills: (6 class + 3 Int) x [lvl + 3] = 36;
- Acrobatics +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
- Athletics +4 (+0 str + 2 ranks +2 BOE ranks) Class BOE
- Blend +2 (+2 Cha +ranks +other)
- Bluff +3 (+2 Cha +ranks +other)
- Crafting,[Chemistry, Pharmacy, Carpentry], +7 (+3 int +ranks + 4 ranks from paired skill) Class, Pair<medicine
- Disguise +2 (+2 cha +ranks +other) Class
- Haggle +2 (+2 wis +ranks +other) Class
- Impress +6 (+2 cha + 4ranks +other) Origin
- Intimidate +2 (+2 wis +ranks +other)
- Investigate +6 (+2 wis +4 ranks +other) Class
- Medicine +9 (+3 int + 4ranks +2 insight) Class, Pair>craft
- Notice +2 (+2 wis +ranks +other) Class
- Prestidigitation +2 (+0 dex +ranks +other)
- Resolve +4 (+0 con + 2 ranks + 2 BOE ranks) Class BOE
- Ride,[Land mounts], +4 (+2 dex +2 ranks +other) Class
- Search +7 (+3 int + 4 ranks +other) Class
- Sense Motive +6 (+2 wis stat +2 ranks +2 insight) Class
- Sneak +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
- Survival +11 (+2 wis +4 ranks +5 Path) Origin
- Tactics +7 (+3 int + 4 ranks +other) Class
- Acrobatics +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
Interests:
- Native lang: Ma
- Universal lang: trade
- Universal lang: Academic
- Other lang: Tir:- forest
- Homeland: Sylvar
- Career: herb lore
- Free 1: Alignment Elemental dragon of the herbalist
- Free 2: Draconic lore
- Free 3: Cartrefcarreg lore
- Free 4: Lanc'cust lore
- Native lang: Ma
Carrying Capacity: Light 70, heavy 210, lift 422 drag 1055
Abilities
Species (Saurian)
- Agile defense +1
- Cold-blooded
- Dark vision I
- Dark vision I
- Natural attack Bite I
- Natural attack Tail slap I
- Agile defense +1
Speciality (Physician)
- Bonus feat: Basic skill master (Healer)
- Chemistry focus
- Contagion sense
- Edge proficiency
- Paired skills: medicine>Crafting
- Bonus feat: Basic skill master (Healer)
Class (Sage)
- Core: Breath of Experience
- Level 1: Wise Council
- Core: Breath of Experience
Feats
- Species: Dragon heritage
- Specialty: Basic skill master (Healer: Medicine & sense motive)
- Level 1: Alchemy Basics
- Species: Dragon heritage
Tricks
Money and Gear
Lifestyle: 3 (1 class + 2 Cha)
- Panache 1 (10s/month, +0 Appearance), Prudence 2 (25% savings)
Appearance +2 (+0 Panache + 2 Cha)
Stake 0 (100 x lvl) Hand 0
Gear:
- Bedroll : cold resistance 2
- Canteen : Holds water
- Pouch : Holds 50 coins
- Chemist kit : allows trained Crafting: chemistry checks
- Doctors bag : allows trained Medicine checks
- crude hand bow : short ranged bow -1 to damage
- crude standard arrows (10): head less arrows -1 to damage
- Crude dagger : Well used knife
- bandages : stops bleeding
- Bedroll : cold resistance 2
Legend +1 (1 class)
Reputation: 7 (lvl x 10)
Renown: 0
Trinkets:
- Guiding Doctor’s gloves (Elven made red silk gloves): Interest(feral-folk treatment), purely fluff self cleaning function :cost
- Guiding Doctor’s gloves (Elven made red silk gloves): Interest(feral-folk treatment), purely fluff self cleaning function :cost
Prizes:
- [name]: [effect] :cost
Miracles
Save DC 12 (10 + 2 Cha + 0 Spellcasting feats)
Casting Level
Paths
Nature:
- Step 1: +5 bonus to Survival checks