FantasyCraft:Otters Ransom:Mushka: Difference between revisions
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===Defense=== | ===Defense=== | ||
'''Defense''' | '''Defense''' 12 (+1 Dex + 0 class + 1 Specialty) <Br/> | ||
'''DR''' 3 ( | '''DR''' 3 (3 Thick hide) <Br/> | ||
'''Vitality''' 10 (9 class x | '''Vitality''' 10 (9 class x 1 + 1 Con x 1); Wounds 13 <Br/> | ||
'''Fort''' +2 (+1 Con + 1 class) <Br/> | '''Fort''' +2 (+1 Con + 1 class) <Br/> | ||
'''Ref''' +1 (+1 Dex + 0 class) <Br/> | '''Ref''' +1 (+1 Dex + 0 class) <Br/> | ||
'''Will''' +4 (+2 Wis + 2 class) <Br/> | '''Will''' +4 (+2 Wis + 2 class) <Br/> | ||
'''Defensive Abilities''' <Br/> | '''Defensive Abilities''' <Br/> | ||
::Thick hide: Dr 3 <Br/> | ::Thick hide: Partial Dr 3 <Br/> | ||
===Offense=== | ===Offense=== | ||
Line 54: | Line 54: | ||
'''Proficiencies''': 4 <Br/> | '''Proficiencies''': 4 <Br/> | ||
::Proficiency 1 <Br/> | ::Proficiency 1 <Br/> | ||
'''Skills''': (6 class + 0 Int) x [ | '''Skills''': (6 class + 0 Int) x [1 + 3] = 24; | ||
::'''Acrobatics''' +1 (+1 dex +ranks +other) <Br/> | ::'''Acrobatics''' +1 (+1 dex +ranks +other) <Br/> | ||
::'''Athletics*''' +7 (+2 str +4ranks +other) <Br/> | ::'''Athletics*''' +7 (+2 str +4ranks +other) <Br/> | ||
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::'''Prestidigitation''' +1 (+1 dex +ranks +other) <Br/> | ::'''Prestidigitation''' +1 (+1 dex +ranks +other) <Br/> | ||
::'''Resolve*''' +3 (+1 con +2ranks +other) <Br/> | ::'''Resolve*''' +3 (+1 con +2ranks +other) <Br/> | ||
::'''Ride (Water vehicle, ???,???)*''' +5 (+1 dex +4ranks +other) <Br/> | ::'''Ride (Water vehicle, ???, ???)*''' +5 (+1 dex +4ranks +other) <Br/> | ||
::'''Search''' +0 (+0 int +ranks +other) <Br/> | ::'''Search''' +0 (+0 int +ranks +other) <Br/> | ||
::'''Sense Motive*''' +2 (+1 wis +1ranks +other) <Br/> | ::'''Sense Motive*''' +2 (+1 wis +1ranks +other) <Br/> | ||
::'''Sneak''' +1 (+1 dex +ranks +other) <Br/> | ::'''Sneak''' +1 (+1 dex +ranks +other) <Br/> | ||
::'''Survival*''' + | ::'''Survival*''' +3 (+2 wis +1ranks +other) <Br/> | ||
::'''Tactics*''' +6 (+0 int +4ranks +2 insight) <Br/> | ::'''Tactics*''' +6 (+0 int +4ranks +2 insight) <Br/> | ||
'''Interests''': Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Free 2, Free 3, Free 4 <Br/> | '''Interests''': Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Free 2, Free 3, Free 4 <Br/> | ||
'''Carrying Capacity''': 0/ | '''Carrying Capacity''': 0/90lb; 91-270; 540 lift/drag; 810 clear <Br/> | ||
===Abilities=== | ===Abilities=== | ||
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'''Lifestyle''': 4 (1 class + 3 Cha) <Br/> | '''Lifestyle''': 4 (1 class + 3 Cha) <Br/> | ||
:Panache 0 (0s/month, +0 Appearance), Prudence 0 (0% savings) <Br/> | :Panache 0 (0s/month, +0 Appearance), Prudence 0 (0% savings) <Br/> | ||
'''Appearance''' + | '''Appearance''' +3 (+0 Panache + 3 Cha) <Br/> | ||
'''Stake''' | '''Stake''' 100 '''Hand''' 0 <Br/> | ||
'''Gear''': <Br/> | '''Gear''': <Br/> | ||
:Item 1 <Br/> | :Item 1 <Br/> | ||
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:Item 4 <Br/> | :Item 4 <Br/> | ||
'''Legend''' +0 (0 class) <Br/> | '''Legend''' +0 (0 class) <Br/> | ||
'''Reputation''': | '''Reputation''': 10 <Br/> | ||
'''Renown''': 0 <Br/> | '''Renown''': 0 <Br/> | ||
'''Trinkets''': <Br/> | '''Trinkets''': <Br/> | ||
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:[name]: [effect] :cost <Br/> | :[name]: [effect] :cost <Br/> | ||
=== | ===Companion=== | ||
Personal Lieutenant 60 XP | |||
Revision as of 12:58, 3 July 2021
Mushka
Male Drake-blooded Human Charismatic Corsair and Captain lvl 1
Medium Folk
Physical Description
Backstory and personality
- From Region 3 Tujaalbahr, 28 y.o.
- Born 4th of Air 5313 an hour after midnight. Sign is Ascending ceri the mountain: Those born under the ascending ceri shall be strong of body and calm of mind, the bounty of earth's depths shall be theirs.
- Major moon signs include Buried Sandy ecnis The campfire: You shall find your self hindered and blinded by time, Expect your inheritance to be lost.
- I figured he was a thug more than an out and out pirate, so working more out of a port than aboard ship. That business went under (maybe due to a rival operation) so he left for another life. Perhaps he hooked up with Michael.
Character Sheet
Quick reference
Senses Notice +4, Search +0
Stealth Blend +3, Sneak +1
AD: 3d4, starting 3
Initiative +2 (+1 Dex + 1 class)
Defense
Defense 12 (+1 Dex + 0 class + 1 Specialty)
DR 3 (3 Thick hide)
Vitality 10 (9 class x 1 + 1 Con x 1); Wounds 13
Fort +2 (+1 Con + 1 class)
Ref +1 (+1 Dex + 0 class)
Will +4 (+2 Wis + 2 class)
Defensive Abilities
- Thick hide: Partial Dr 3
- Thick hide: Partial Dr 3
Offense
Speed 30 ft.
BAB +0
Melee +2 (+0 BAB + 2 Str)
- [name] [stats]
- [name] [stats]
Ranged +1 (+0 BAB + 1 Dex)
- [name] [stats]
- [name] [stats]
Special Attacks
- [name] [stats]
- [name] [stats]
Statistics
Str 14 (+2)
Dex 12 (+1)
Con 13 (+1)
Int 10 (+0)
Wis 14 (+2)
Cha 16 (+3)
Proficiencies: 4
- Proficiency 1
- Proficiency 1
Skills: (6 class + 0 Int) x [1 + 3] = 24;
- Acrobatics +1 (+1 dex +ranks +other)
- Athletics* +7 (+2 str +4ranks +other)
- Blend +3 (+3 cha +ranks +other)
- Bluff +3 (+3 cha +ranks +other)
- Crafting +0 (+0 int +ranks +other)
- Disguise +3 (+3 cha +ranks +other)
- Haggle +2 (+2 wis +ranks +other)
- Impress* +4 (+3 cha +1ranks +other)
- Intimidate* +8 (+2 wis +4ranks +2 insight)
- Investigate +2 (+2 wis +ranks +other)
- Medicine* +1 (+0 int +1ranks +other)
- Notice* +4 (+2 wis +2ranks +other)
- Prestidigitation +1 (+1 dex +ranks +other)
- Resolve* +3 (+1 con +2ranks +other)
- Ride (Water vehicle, ???, ???)* +5 (+1 dex +4ranks +other)
- Search +0 (+0 int +ranks +other)
- Sense Motive* +2 (+1 wis +1ranks +other)
- Sneak +1 (+1 dex +ranks +other)
- Survival* +3 (+2 wis +1ranks +other)
- Tactics* +6 (+0 int +4ranks +2 insight)
- Acrobatics +1 (+1 dex +ranks +other)
Interests: Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Free 2, Free 3, Free 4
Carrying Capacity: 0/90lb; 91-270; 540 lift/drag; 810 clear
Abilities
Species Human Charismatic (Drake-blooded)
- Charming:once per session in crease of 1 non hostile NPC by 5
- Double boost (Charisma): May spent and roll 2 action dice to boost skills of listed stat
- Encouragement: once per scene for one scene give +1 morale bonus to saves to teammate
- Draconic heritage:
- Menacing Threat: May threaten 3 targets with one roll
- Thick hide 3: have base Dr 3 that doesn't stack with armour.
Speciality (Corsair)
- Bonus feat: Basic skill mastery (officer)
- Agile Defence: basic defence raised by 1
- Flashy: Panache increases by 2
- Terrifying look:will saves of inflicted stress damage to enemies increases by 4
- Water vehicle focus: what it says in the name.
Class (Captain)
- Core:Cadre: once per scene grant teammates one of your basic combat feats
- Level 1:Right hand Man: gain the personal lieutenant feat and basic combat feats count as style feats.
Feats
- Species: Draconic Heritage
- Specialty: Basic skill mastery (officer) intimidate & Tactics
- Level 1: Combat Instincts
Tricks
- Trick 1
Money and Gear
Lifestyle: 4 (1 class + 3 Cha)
- Panache 0 (0s/month, +0 Appearance), Prudence 0 (0% savings)
Appearance +3 (+0 Panache + 3 Cha)
Stake 100 Hand 0
Gear:
- Item 1
- Item 2
- Item 3
- Item 4
Legend +0 (0 class)
Reputation: 10
Renown: 0
Trinkets:
- [name]: [effect] :cost
Prizes:
- [name]: [effect] :cost
Companion
Personal Lieutenant 60 XP