Skinner: Difference between revisions
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=Assets= | =Assets= | ||
Shredder belt | '''Shredder belt''' | ||
Close, timed, destructive | Close, timed, destructive | ||
Combat armor | '''Combat armor''' | ||
Cybernetic arm: melee, glove penetrating, destructive | :armored, motion sensor | ||
Infiltration kit | '''Cybernetic arm''' | ||
:melee, glove penetrating, destructive | |||
'''Infiltration kit''' | |||
Armored weapons emplacements | Armored weapons emplacements |
Revision as of 21:30, 11 July 2021
| |
Name: Skinner | |
Archetype: (Ex)Pirate | |
Professions: Military Scoundrel | |
Background: Brutal | |
Player: Aurebesh | |
Appearance: cold, massive, cruel |
Stats
Mettle +2
Influence -1
Expertise +1
Physique +2
Interface 0
Skills
Unique weapon "Old Betsy"
- Silenced laser rifle close/far 2 handed
- Laser,silenced, stabilized
Toughness
- You can suffer two injuries of each severity, rather than one.
Sneak attack
- When you get the drop on someone,
- Roll+Mettle.
- On a 10+, choose 1.
- On a 7-9, the GM will give you 2 of the following options, choose 1 of them.
• Kill them • Injure them • Rob/disarm them • Capture/disable them
Branded
- +1 physique (factored)
Assets
Shredder belt Close, timed, destructive Combat armor
- armored, motion sensor
Cybernetic arm
- melee, glove penetrating, destructive
Infiltration kit
Armored weapons emplacements
Scars: Puckered burn scar across chest
Data Points
1 on Callister