Skinner: Difference between revisions

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'''Shredder belt'''
'''Shredder belt'''
Close, timed, destructive
Close, timed, destructive
'''Combat armor'''
'''Combat armor'''
:armored, motion sensor
:armored, motion sensor
'''Cybernetic arm'''
'''Cybernetic arm'''
:melee, glove penetrating, destructive
:melee, glove penetrating, destructive

Revision as of 21:31, 11 July 2021

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Name: Skinner
Archetype: (Ex)Pirate
Professions: Military Scoundrel
Background: Brutal
Player: Aurebesh
Appearance: cold, massive, cruel

Stats

Mettle +2

Influence -1

Expertise +1

Physique +2

Interface 0

Skills

Unique weapon "Old Betsy"

Silenced laser rifle close/far 2 handed
Laser,silenced, stabilized

Toughness

You can suffer two injuries of each severity, rather than one.

Sneak attack

When you get the drop on someone,
Roll+Mettle.
On a 10+, choose 1.
On a 7-9, the GM will give you 2 of the following options, choose 1 of them.

• Kill them • Injure them • Rob/disarm them • Capture/disable them

Branded

+1 physique (factored)

Assets

Shredder belt Close, timed, destructive

Combat armor

armored, motion sensor

Cybernetic arm

melee, glove penetrating, destructive

Infiltration kit

Armored weapons emplacements

Scars: Puckered burn scar across chest

Data Points

1 on Callister