FantasyCraft:Otters Ransom:Ssarwel: Difference between revisions
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7 Crude Arrows |
Revision as of 16:53, 19 August 2021
Ssarwel
Male Suarian (Draconic) Physician Sage lvl 1
Medium Folk
Physical Description
Ssarwel is a Saurian about 5'4" in height. His eyes are lavender slits, and he wears a black cloak over brown clothing. What scales can be seen show a complex interweaving pattern. Two small curved horns adorn the ridges along his head.
Backstory and personality
Hailing from Sylver, Ssarwel has spent a lot of time in Cartrefcarreg and other regions, traveling between them. Both parents were herbalists and pharmacists, with his father also being a physician. Ssarwel has continued this tradition, being proficient in medicine and the pharmaceutical arts. He is also well-travelled in a handful of regions, where he has often spent teaching others about herbs and telling stories. For some time before moving to other locations, he also spent some time teaching medicine at the academy in Otter's Ransom.
Lately he has been investigating the disappearance of all the residents of a village in Sylver that his home village normally traded with. He encountered a mysterious Saurian that mentioned a curse, threw a weapon at him, then disappeared into the forest. The investigation went cold after he followed the tracks this Saurian left to another ghost village, where the tracks disappeared. But what he found there led him back to Otter's Ransom.
Ssarwel has worked hard on his speech so that he didn't speak like how humans imagined Saurians to speak. He has a laid back personality, and is almost always happy to teach others what he knows.
Character Sheet
Quick reference
Senses Notice +2, Search +7
Stealth Blend +2, Sneak +2
AD: 3d4, starting 3
Current AD 2
Initiative +3 (+2 Dex + 1 class)
Defense
Defense 13 (10 +2 Dex + 0 class + 1 race)
DR 3 (0 armor + 3 thick hide)
Vitality 9 (9 class x lvl + 0 Con x lvl); Wounds 10 Con
Fort +1 (+0 Con + 1 class)
Ref +3 (+2 Dex + 1 class)
Will +3 (+2 Wis + 1 class)
Defensive Abilities
- Agile Defense +1: + 1 to defense
- Contagion sense: Advantage on fort saves for disease and poison
- Thick Hide 3: 3 to DR
- Agile Defense +1: + 1 to defense
Offense
Speed 30 ft.
BAB +0
Melee +1 (+0 BAB + 1 Str)
- Bite I: Atk +2 dmg, 1d8+1 lethal, threat 18-20
- Tail slap I: Atk + 2 dmg, 1d8+1 lethal, threat 20, reach +1
- Crude Dagger atk +1 dmg, 1d6-1 lethal, threat 19-20, bleed hurl
- Unarmed (punches, kicks headbuts) atk +2 dmg 1d4+0 lethal
- Bite I: Atk +2 dmg, 1d8+1 lethal, threat 18-20
Ranged +2 (+0 BAB + 2 Dex)
- Crude Hand Bow & Crude arrows: atk +3, dmg 1d6-2, threat 20, AP 2,
- Crude Hand Bow & Crude arrows: atk +3, dmg 1d6-2, threat 20, AP 2,
Special Attacks
- Menacing threat: May threaten up to 3 targets at once with one roll.
- Menacing threat: May threaten up to 3 targets at once with one roll.
Statistics
Str 12 (+1)
Dex 14 (+2)
Con 10 (+0)
Int 16 (+3)
Wis 14 (+2)
Cha 14 (+2)
Proficiencies: 4
- Edge Specialty
- Unarmed Forte
- Bow Forte
- Edge Specialty
Skills: (6 class + 3 Int) x [lvl + 3] = 36;
- Acrobatics +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
- Athletics +4 (+0 str + 2 ranks +2 BOE ranks) Class BOE
- Blend +2 (+2 Cha +ranks +other)
- Bluff +3 (+2 Cha +ranks +other)
- Crafting,[Chemistry, Pharmacy, Carpentry], +7 (+3 int +ranks + 4 ranks from paired skill) Class, Pair<medicine
- Disguise +2 (+2 cha +ranks +other) Class
- Haggle +2 (+2 wis +ranks +other) Class
- Impress +6 (+2 cha + 4ranks +other) Origin
- Intimidate +2 (+2 wis +ranks +other)
- Investigate +6 (+2 wis +4 ranks +other) Class
- Medicine +9 (+3 int + 4ranks +2 insight) Class, Pair>craft
- Notice +2 (+2 wis +ranks +other) Class
- Prestidigitation +2 (+2 dex +ranks +other)
- Resolve +4 (+0 con + 2 ranks + 2 BOE ranks) Class BOE
- Ride,[Land mounts], +4 (+2 dex +2 ranks +other) Class
- Search +7 (+3 int + 4 ranks +other) Class
- Sense Motive +6 (+2 wis stat +2 ranks +2 insight) Class
- Sneak +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
- Survival +11 (+2 wis +4 ranks +5 Path) Origin
- Tactics +7 (+3 int + 4 ranks +other) Class
- Acrobatics +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
Interests:
- Native lang: Ma
- Universal lang: trade
- Universal lang: Academic
- Other lang: Tir:- forest
- Homeland: Sylvar
- Career: herb lore
- Free 1: Alignment Elemental dragon of the herbalist
- Free 2: Draconic lore
- Free 3: Cartrefcarreg lore
- Free 4: Zier-grirek lore
- Native lang: Ma
Carrying Capacity: Light 70, heavy 210, lift 422 drag 1055
Abilities
Species (Saurian)
- Agile defense +1
- Cold-blooded
- Dark vision I
- Dark vision I
- Natural attack Bite I
- Natural attack Tail slap I
- Agile defense +1
Speciality (Physician)
- Bonus feat: Basic skill master (Healer)
- Chemistry focus
- Contagion sense
- Edge proficiency
- Paired skills: medicine>Crafting
- Bonus feat: Basic skill master (Healer)
Class (Sage)
- Core: Breath of Experience
- Level 1: Wise Council
- Core: Breath of Experience
Feats
- Species: Dragon heritage
- Specialty: Basic skill master (Healer: Medicine & sense motive)
- Level 1: Alchemy Basics
- Species: Dragon heritage
Tricks
Money and Gear
Lifestyle: 3 (1 class + 2 Cha)
- Panache 1 (10s/month, +0 Appearance), Prudence 2 (25% savings)
Appearance +2 (+0 Panache + 2 Cha)
Stake 0 (100 x lvl) Hand 0
Gear:
- Bedroll : cold resistance 2
- Canteen : Holds water
- Pouch : Holds 50 coins
- Chemist kit : allows trained Crafting: chemistry checks
- Doctors bag : allows trained Medicine checks
- crude hand bow : short ranged bow -1 to damage
- crude standard arrows (10): head less arrows -1 to damage
- Crude dagger : Well used knife
- bandages : stops bleeding
- Bedroll : cold resistance 2
Legend +1 (1 class)
Reputation: 7 (lvl x 10)
Renown: 0
Trinkets:
- Guiding Doctor’s gloves (Elven made red silk gloves): Interest(feral-folk treatment), purely fluff self cleaning function :cost
- Guiding Doctor’s gloves (Elven made red silk gloves): Interest(feral-folk treatment), purely fluff self cleaning function :cost
Prizes:
- [name]: [effect] :cost
Miracles
Save DC 12 (10 + 2 Cha + 0 Spellcasting feats)
Casting Level
Paths
Nature:
- Step 1: +5 bonus to Survival checks
Ammo
7 Crude Arrows