Anam:Professions: Difference between revisions
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Stormraven (talk | contribs) Created page with "Following are some sample professions. I will work with players to define any specific Profession. I will be adding to this as I can. Professions provide a list of five Abili..." |
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''Abilities'': Crafting, Herbalism, Magic (Alchemy), Melee Weapons (Short Sword), Scholarship (Flora & Fauna) | ''Abilities'': Crafting, Herbalism, Magic (Alchemy), Melee Weapons (Short Sword), Scholarship (Flora & Fauna) | ||
'' | ''Extras'': Alchemists have access to the Special Ability: Magic. | ||
'''Assassin''' – Someone trained specifically to kill, usually in at least a somewhat secretive manner. | '''Assassin''' – Someone trained specifically to kill, usually in at least a somewhat secretive manner. |
Latest revision as of 01:54, 1 September 2021
Following are some sample professions. I will work with players to define any specific Profession. I will be adding to this as I can.
Professions provide a list of five Abilities. The player will choose 1 Ability at Adept (5), and two Abilities at Journeyman (4). If the Ability is one granted by Culture or Background, it is raised to that level. The Ability which receives a given Level is left up to the player’s choice.
Alchemist – One trained in the magical usage of powders and elixirs.
Abilities: Crafting, Herbalism, Magic (Alchemy), Melee Weapons (Short Sword), Scholarship (Flora & Fauna)
Extras: Alchemists have access to the Special Ability: Magic.
Assassin – Someone trained specifically to kill, usually in at least a somewhat secretive manner.
Abilities: Deceive, Disguise, Melee Weapons (Dagger), Scholarship (Poisons), Stealth
Extras: Advantage: Twisting the blade, +3 when attacking with a dagger from Stealth.
Bard – A traveling entertainer.
Abilities: Acrobatics, Crafting, Melee Weapons (Fencing Weapons), Performance, Sleight of Hand
Extras: Bards can add Magic (Bardic Gift) to the list of Abilities they can choose from, or they can have Advantage: Setting the Mood, +3 when using Performance to enhance a crowd’s current mood, or shift that mood slightly.