Branhamin's Characters - CoC: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
[[Brahnamin%27s_Characters | < < < Back to Main _Page]]
[[Brahnamin%27s_Characters | < < < Back to Main _Page]]
=Alice Fletcher=
=Alice Fletcher :: Deceiver Archetype=
[[File:Alice001.png|600px]]
[[File:Alice001.png|600px]]
==''The advantage of the knife is not having to reload.''==
==''The advantage of the knife is not having to reload.''==
Line 8: Line 8:
==Skills==
==Skills==
{| class="wikitable"
{| class="wikitable"
|Alertness 20%
|'''Alertness 40%'''
Anthropology 0%
Anthropology 0%


Appraise 10%
'''Appraise 40%'''


Archeology 0%
Archeology 0%
Line 19: Line 19:
Artillery 0%
Artillery 0%


Athletics 30%
'''Athletics 70%'''


Craft (Type) 0%
Craft (Type) 0%
Line 25: Line 25:
Demolitions 0%
Demolitions 0%


Disguise 10%
'''Disguise 40%'''


Dodge 30%
Dodge 30%
Line 45: Line 45:
History 10%
History 10%


Insight 10%
'''Insight 40%'''


Law (Type) 0%
'''Law (Type) 30%'''


Medicine 0%
Medicine 0%


|Melee Weapons 30%
|'''Melee Weapons 50%'''
Military Science 0%
Military Science 0%


Line 58: Line 58:
Occult 10%
Occult 10%


Persuade 20%
'''Persuade 60%'''


Pharmacy 0%
Pharmacy 0%
Line 74: Line 74:
Ride 10%
Ride 10%


Scavenge 10%
'''Scavenge 50%'''


Science (Type) 0%
Science (Type) 0%


Search 20%
'''Search 50%'''


Stealth 10%
'''Stealth 70%'''


Surgery 0%
Surgery 0%


Survival (Type) 10%
'''Survival (Type) 50%'''


Swim 20%
Swim 20%

Revision as of 00:13, 5 October 2021

< < < Back to Main _Page

Alice Fletcher :: Deceiver Archetype

The advantage of the knife is not having to reload.

Stats

Skills

Alertness 40%

Anthropology 0%

Appraise 40%

Archeology 0%

Art (Type) 0%

Artillery 0%

Athletics 70%

Craft (Type) 0%

Demolitions 0%

Disguise 40%

Dodge 30%

Drive 20%

Firearms 20%

First Aid 10%

Foreign Language (Type) 0%

Forensics 0%

Heavy Machinery 10%

Heavy Weapons 0%

History 10%

Insight 40%

Law (Type) 30%

Medicine 0%

Melee Weapons 50%

Military Science 0%

Navigate 10%

Occult 10%

Persuade 60%

Pharmacy 0%

Pilot (Type) 0%

Post‐Apocalypse Lore (Type) 0%

Ranged Weapons 20%

Reassure 10%

Research 10%

Ride 10%

Scavenge 50%

Science (Type) 0%

Search 50%

Stealth 70%

Surgery 0%

Survival (Type) 50%

Swim 20%

Technology Use 0%

Unarmed Combat 40%

Unnatural 0%


< < < Back to Main _Page